{"assets":[],"author_link":"author\/otresnjak\/","author_name":"otresnjak","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1376345820,"event":"LD27","likes":5,"metadata":{"p_key":"80795","p_author":"otresnjak","p_authorkey":"0","p_urlkey":"289912","p_title":"Checking in for Ludum Dare 27.","p_cat":"LD #27","p_event":"LD27","p_time":"1376345820","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/12\/checking-in-for-ludum-dare-27\/","text":"<p>Hey, everyone, Orin here.<\/p>\n<p>I\u2019ve been making games professionally for approaching a decade but this will be my first real game jam. I suspect I have at best a 50\/50 chance of finishing something\u2013I\u2019m not used to working on such a compressed schedule!<\/p>\n<p>I\u2019ve been working on a simple little framework to save me from doing too much boring infrastructure work during the 48 hours. Per the rules, here\u2019s the source (which I expect to continue working on right up until the start of the jam): <a href=\"http:\/\/bitbucket.org\/otresnjak\/em-engine\">bitbucket.org\/otresnjak\/em-engine<\/a>.<\/p>\n<p>My goals for setting it up were:<\/p>\n<ul>\n<li>Use only technology I\u2019m very familiar with. That means C++\/DirectX\/FMOD, even if it will limit my reach compared to using Flash or HTML5.<\/li>\n<li>Use primarily tested\u00a0code adapted from other hobby projects of mine wherever possible; I want to make sure I\u2019m using reasonably well-tested code so I don\u2019t end up wasting time debugging my library instead of making my game.<\/li>\n<li>Focus on being able to get something onscreen with minimum work. There\u2019s a simple resource manager (inspired by XNA\u2019s ContentManager) that makes most loading as simple as resource::get&lt;type*&gt;( filename).<\/li>\n<li>Use 2D only. I\u2019m a render programmer in real life so the temptation to try to do something with 3D is significant, but if I go down that rabbit hole I doubt I have a chance of completing something under the time limit. Plus, it\u2019ll be fun to go old-school and play with sprites.<\/li>\n<\/ul>\n<p>Aside from my own code, I\u2019ll probably be using Photoshop and my tablet to make some terrible programmer art and some combination of Ableton, Audition, bfxr, and a microphone for audio.<\/p>\n<p>Can\u2019t wait to get started!<\/p>","time":"August 12th, 2013 10:17 pm","title":"Checking in for Ludum Dare 27.","title_was_empty":false}