{"assets":[],"author_link":"author\/peripheralgames\/","author_name":"David Colson","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387162740,"event":"LD28","likes":5,"metadata":{"p_key":"80820","p_author":"David Colson","p_authorkey":"0","p_urlkey":"289937","p_title":"My TimeLapse and immediate thoughts on LD28","p_cat":"LD #28","p_event":"LD28","p_time":"1387162740","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/16\/my-timelapse-and-immediate-thoughts-on-ld28\/","text":"<p>So here is my timelapse from this weekend, nice and short so people don\u2019t get to bored. Its about 32 hours compressed into 2 odd minutes.<\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/AXTLl7QdeqQ?feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p>As you watch it I will make some quick reflections over the weekend. I want to do a more in depth post-mortem, but only after the voting so I know what other people think of the game.<\/p>\n<p>So lets start the usual format:<\/p>\n<p>What went right:<\/p>\n<ul>\n<li>I know my tools inside out, so there was little in the way of technical difficulties<\/li>\n<li>I successfully managed my scope and made a game that was completable in the time<\/li>\n<li>The graphics looks nice, and the time spent on 3D art was well worth it<\/li>\n<li>I spent a lot of time playtesting and tweaking controls and difficulty, which made a fun to play game.<\/li>\n<li>I actually managed to pull of AI in the time limit, although a bit buggy<\/li>\n<li>I feel I got the difficulty balance a lot closer to perfect than I have in previous LD\u2019s<\/li>\n<\/ul>\n<p>What went wrong:<\/p>\n<ul>\n<li>I started working on a game too quickly with an under developed idea, meaning I ditched the first game 13 hours in<\/li>\n<li>I left sound effects and music to the end, which meant they are pretty crappy<\/li>\n<li>The music is awful because I used WolframTones since I can\u2019t make music.<\/li>\n<li>The final game is questionably too small, and can be finished in mere minutes<\/li>\n<\/ul>\n<p>So there we have it, overall I am happy with my entry, my main gripe is that its too small, but thats because I had half the time because I didn\u2019t properly develop my first idea and wasted 13 hours. The gameplay and controls are fun, which is what matters.<\/p>\n<p>Oh and throw me a heart if you so feel like it!<\/p>","time":"December 16th, 2013 2:59 am","title":"My TimeLapse and immediate thoughts on LD28","title_was_empty":false}