Less gfx, more fun!

This is my third entry on LD Jam and it’s definitely my best one so far :) Now that I’m finally finished improving the post compo version it’s about time I made a little post mortem!

Fighter's Last Hope

Fighter’s Last Hope

What went right:

Contrary to my previous entries, I didn’t care about graphics and spent more time on gameplay. As a matter of fact, I was so careless about the pixels I ended up releasing some not-so-final-art I could’ve fixed in no time.

As a result I think the gameplay and fun factor was pretty good! It was also a good idea to have only one level and make it good.

What went wrong:

There was no time to make music (even though I probably would’ve sucked at it) and my wife who usually takes care of that part was busy and couldn’t help.

The intro/menu screen was made in a rush on and it looked God awful!

Conclusion:

I think it all went pretty well considering the hours I put into it. I feel I’ve learned from the previous entries and will hopefully get better at the next one :) It’s also the first I time did a significant post compo version of the game (still working on it)!

Link to game:

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=6882