Less gfx, more fun!
This is my third entry on LD Jam and it’s definitely my best one so far
Now that I’m finally finished improving the post compo version it’s about time I made a little post mortem!

Fighter’s Last Hope
What went right:
Contrary to my previous entries, I didn’t care about graphics and spent more time on gameplay. As a matter of fact, I was so careless about the pixels I ended up releasing some not-so-final-art I could’ve fixed in no time.
As a result I think the gameplay and fun factor was pretty good! It was also a good idea to have only one level and make it good.
What went wrong:
There was no time to make music (even though I probably would’ve sucked at it) and my wife who usually takes care of that part was busy and couldn’t help.
The intro/menu screen was made in a rush on and it looked God awful!
Conclusion:
I think it all went pretty well considering the hours I put into it. I feel I’ve learned from the previous entries and will hopefully get better at the next one
It’s also the first I time did a significant post compo version of the game (still working on it)!
Link to game:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=6882