{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/01\/day3animLvl.gif","local":"\/data\/posts\/2014\/01\/814187adcf059e5e5414e27cc464391e.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/01\/capture_018.png","local":"\/data\/posts\/2014\/01\/232a7ccf43a397e14cbb02c5f95fe11e.png"}],"author_link":"author\/local-minimum\/","author_name":"local minimum","cat":"MiniLD #48","categories":["MiniLD #48"],"comments":[],"epoch":1390137840,"event":"LD48","likes":3,"metadata":{"p_key":"80964","p_author":"local minimum","p_authorkey":"0","p_urlkey":"290081","p_title":"The good the bad and the updated bricks.","p_cat":"MiniLD #48","p_event":"LD28","p_time":"1390137840","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2014\/01\/19\/the-good-the-bad-and-the-updated-bricks\/","text":"<p>It has been a few days now since the end of miniLD#48 and I think now is a really good time to sum things up.<\/p>\n<p><strong>The Good Bricks<\/strong><\/p>\n<ul>\n<li>The brick smashing obliterating effect with smoke and shards flying everywhere. By far my best and most well worked Unity effect. Very fun to just destroy bricks.<\/li>\n<li>The whispers from the usurping bricks and how the pointer position was used to listen in to their conspiracies.<\/li>\n<li>The code structure was kept simple and the interfaces for the classes seems to have held quite a lot of further development. Some adjustments I\u2019ve had to do, but mostly additions.<\/li>\n<\/ul>\n<p><img alt=\"day3animLvl\" src=\"\/data\/posts\/2014\/01\/814187adcf059e5e5414e27cc464391e.gif\" width=\"500\"\/><\/p>\n<p><strong>The Bad Bricks<\/strong><\/p>\n<ul>\n<li>The initial game was probably impossible. Way too hard! And I\u2019m quite commonly complaining on others to make them do easier beginnings. How did I end up\u2026 I think I got too tired on Sunday to bother tweaking the game. Bad me.<\/li>\n<li>There was only one level, and it was sort of a bare thing, so much needed to be scratched from the plan due to time constraints. From simple silhouettes to make the game look architecty, to brick shakings and easter eggs.<\/li>\n<li>The controls may have been the least wonky I\u2019ve made for a Ludum thing so far, but there were still many issues. Some of them relating to the fact that it is a 3D game but the user interacts with it as if it was 2D. Thus using 3D-distances was really not a great idea.<\/li>\n<\/ul>\n<p><img alt=\"capture_018\" src=\"\/data\/posts\/2014\/01\/232a7ccf43a397e14cbb02c5f95fe11e.png\" width=\"500\"\/><\/p>\n<p><strong>The Updated Bricks<\/strong><\/p>\n<p>I\u2019ve added a new Level today (image above), also fixed many other things including even more fun for you when fail on a level. This is sort of an odd design strategy, to have the most effects and effort put into the loosing experience. I think it is interesting though, so I might very well dig into that idea further in a future game. <\/p>\n<p>So if you have a little time on your hand, head on over an give my <a href=\"http:\/\/www.ludumdare.com\/compo\/minild-48\/?action=preview&amp;uid=24765\">updated version a try<\/a>. And while you\u2019re at it, let me know what you think. <\/p>","time":"January 19th, 2014 1:24 pm","title":"The good the bad and the updated bricks.","title_was_empty":false}