HOLD MY BEER | STEP 1: Graphics, Graphics, Graphics

STEP 2: Not Finishing Stuff You Were Sure To Finish Quickly

STEP 3: Actually Developing The Game

 STEP 4: Done

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In a contest so short, it is immensely important to have a polished looking, smoothly working game. Therefore, just starting with a game idea and then somehow wrapping some graphics around it isnt gonna work. So i decided to start with getting the graphics done completely before even touching programming.

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I am almost done with that, the mockups so far look very promising, even though i am afraid of the programming part to come.

All is done with PyxelEdit, a fantastic little program which sadly doesnt support Animations yet. That will probably affect the overall feeling of the graphics a bit, as i planned to animate the clouds and lights but am struggling to do so right now. That will probably be scrapped for time reasons.

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Now to finish off the more complicated foregrounds of the images, which will contain all gameplay aspects.

And then im off watching Formula 1.