HOLD MY BEER | STEP 1: Graphics, Graphics, Graphics
STEP 2: Not Finishing Stuff You Were Sure To Finish Quickly
STEP 3: Actually Developing The Game
In a contest so short, it is immensely important to have a polished looking, smoothly working game. Therefore, just starting with a game idea and then somehow wrapping some graphics around it isnt gonna work. So i decided to start with getting the graphics done completely before even touching programming.
I am almost done with that, the mockups so far look very promising, even though i am afraid of the programming part to come.
All is done with PyxelEdit, a fantastic little program which sadly doesnt support Animations yet. That will probably affect the overall feeling of the graphics a bit, as i planned to animate the clouds and lights but am struggling to do so right now. That will probably be scrapped for time reasons.
Now to finish off the more complicated foregrounds of the images, which will contain all gameplay aspects.
And then im off watching Formula 1.


