{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Mieko-Pic.gif","local":"\/data\/posts\/2013\/08\/b03d2d83a145795675fcb735e0ea68dd.gif"}],"author_link":"author\/neo-blue\/","author_name":"Neo-Blue","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377318540,"event":"LD27","likes":4,"metadata":{"p_key":"81018","p_author":"Neo-Blue","p_authorkey":"0","p_urlkey":"290135","p_title":"Ludum Dare 27 \u2013 Day 1","p_cat":"LD #27","p_event":"LD27","p_time":"1377318540","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/24\/ludum-dare-27-day-1\/","text":"<p>After a busy evening of brainstorming and idea crafting, our first day of the Ludum Dare game jam has drawn to a close! \u00a0Before I go into what the process was like, I think some introductions are in order. \u00a0In addition to the\u00a0<a href=\"http:\/\/www.neo-blue.com\/about\/\" title=\"Neo-Blue.com - About\">regulars\u00a0over at Neo-Blue<\/a>, we have two special guests participating in the game jam with us:<\/p>\n<p>Satoko \u201cHolly\u201d Young, Music Composer \/ Sound Designer (<a href=\"https:\/\/twitter.com\/SkittlegrlSound\" target=\"_blank\" title=\"Follow @SkittlegrlSound on Twitter!\">@SkittlegrlSound<\/a>)<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Skittlegirl-Pic.jpg\"><img alt=\"Skittlegirl\" class=\"alignnone size-full wp-image-276147\" height=\"129\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Skittlegirl-Pic.jpg\" width=\"300\"\/><\/a><\/p>\n<p>Holly has found the time in between her work at\u00a0<a href=\"http:\/\/skittlegirlsound.com\/\" target=\"_blank\" title=\"Skittlegirl Sound\">SkittlegirlSound.com<\/a>\u00a0to join us for Ludum Dare! \u00a0She\u2019ll be creating the music and sound effects for our game.<\/p>\n<p>\u00a0<\/p>\n<p>Mieko Haire, Artist \/ Graphic Designer (<a href=\"https:\/\/twitter.com\/Sadomin\" target=\"_blank\" title=\"Follow @Sadomin on Twitter!\">@Sadomin<\/a>)<\/p>\n<p><a href=\"\/data\/posts\/2013\/08\/b03d2d83a145795675fcb735e0ea68dd.gif\"><img alt=\"Mieko\" class=\"alignnone size-full wp-image-276151\" height=\"170\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Mieko-Pic.gif\" width=\"179\"\/><\/a><\/p>\n<p>Mieko has taken time out of her busy schedule to lend her\u00a0<a href=\"http:\/\/miekohaire.com\/#\" target=\"_blank\" title=\"Mieko's Portfolio\">artistic talents<\/a>\u00a0to our Ludum Dare project! \u00a0She\u2019s going to be taking care of all of our environment and character assets.<\/p>\n<p>\u00a0<\/p>\n<p>At 6:00p.m. PST, the Ludum Dare 27 theme of \u201c10 Seconds\u201d was announced. \u00a0We immediately started work on coming up with ideas for fun game concepts that would match the theme. \u00a0After creating an initial set of about\u00a018 different concepts, we set to work trying to trim the list down. \u00a0Most of the weaker ideas fell off naturally as we removed concepts that didn\u2019t adhere closely enough to the theme or didn\u2019t inspire a lot of interesting discussion on ways to expand on the idea.<\/p>\n<p>After a fair amount of time, we were able to get our concept list narrowed down to a collection of our top eight ideas. \u00a0From there, we set to work trying to plan out the design specifics and work requirements \u00a0for each of the remaining concepts. \u00a0This was really helpful as it allowed us to identify the ideas that were hard to lay out gameplay specifics for \u00a0or were a bit too ambitious for the 72-hour game jam.<\/p>\n<p>In the end (around 1:00a.m. PST), we finally narrowed things down to the game concept that we\u2019ll be working on for the game jam. \u00a0We actually ended up choosing an idea that was initially unpopular, but sparked an interesting design conversation late in the process. \u00a0I don\u2019t want to give away too much yet, but I can say that the idea we came up with is much\u2026 creepier than anything I\u2019d thought we\u2019d work on.<\/p>\n<div class=\"wp-caption alignnone\" id=\"attachment_276153\" style=\"width: 310px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD27-Concept-Sketch.jpg\"><img alt=\"After seven hours of brainstorming game concepts we came up with this...\" class=\"size-medium wp-image-276153\" height=\"174\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD27-Concept-Sketch-300x174.jpg\" width=\"300\"\/><\/a><p class=\"wp-caption-text\">After seven hours of brainstorming game concepts we came up with this\u2026<\/p><\/div>\n<p>\u00a0<\/p>\n<p>Check back with us tomorrow (later today?) when we\u2019ll hopefully have some of the first screenshots of the actual work in progress to share!<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"August 24th, 2013 4:29 am","title":"Ludum Dare 27 \u2013 Day 1","title_was_empty":false}