“Two Options…” post-compo: [insert long title here]
It’s been a while since LD#28 and I finally finished the post-compo version of my game. I’ve been planning to write here about it, but I wanted to do so after writing a postmortem… Well, since I don’t see myself writing it any time soon, here it is:

Click to play
If you remember this game, it was called “Two options…”. Quite a literal name, given the “story” in the game. But for this version, I’ve modified way too many things to call it the same way. Before, the game was about wanting to save both people at the end of the dungeon, though you could only save on (bad use of the theme, naming and idea overall…. =X).
Now, it’s a game about exploring a dungeon and finding the one treasure you want. You could try to get another treasure, but you’ll only be able to bring back one! (not quite the use of the theme, but much better than the previous one). Other then that, I also fixed many bugs: the graphics don’t turn into a ladder frame randomly, you stand atop ladders, spikes kill only from above, and many others I can’t remember anymore.
But most of all modifications, while this game had as few as 9 (or 10… I don’t remember really well) levels, this new version has 35 new levels! It’s something I’m really proud, since I’ve never made anything so big. Also, since many people said the game was hard (and a friend said the game could be harder)… I tried up the difficulty… quite a lot. XD There’s a death counter, which at first had only two digits… after testing with other people (and myself), I’ve changed to four digits (though no one needed more than three, so far). I tried to make it get harder slowly, though…

There are this many levels, now…
One thing that annoyed me a lot was the music. It was, as the ones from my entries since LD#26, way to generic… it didn’t feel right to me. Now the game has 9 (short) tracks and it sounds much better overall. There’s still room for improvement (like the intro and the second song), but I’m quite happy with how it sounds now.
I ended writing a sort of postmortem thing… cool! Thanks if you’ve read this far and, if you haven’t yet, way not give it a try? ![]()
(and if you did play it, feedback is always welcomed! I’m planning to expand it… sometime…)