I’d better just use all of them

After looking over the themes in the final round of voting, I think I’ve come up with a game plan which will be safe to use no matter which theme is chosen:

The game is set on a deep space station (Deep Space), where you’re all by yourself (Isolation).  You have a monotonous task that you do every day (It Never Ends).  The game doesn’t even keep track of how many times you do it, and does not show you the passage of time; the clocks don’t even work (Time Does Not Exist).  Eventually, as the player, you will do something wrong or decide not to do it at all (Break the Rules).  At that point, the systems on the station begin to malfunction gradually (Glitch) (It’s NOT supposed to do THAT!).  Finally, the normally brightly-lit station goes dark (Contrast), and everything begins to break (Everything Breaks) as you escape.  The escape pod lands on a planet with a very fast rotation so that it changes between day and night very quickly (Night and Day).  Eventually as you explore, you find some ruins (Ruins), and the ruins lead to a hidden civilization beneath the surface (Beneath the Surface).  You are obstructed by cyborgs that are replaced with smarter and adaptive ones as they are defeated (Generations).  You keep going deeper into the hidden city (We Must Go Deeper) until you reach the core that is controlling everything (Everything is Connected).  You fuse with the core and gain control of some of the immediate cyborgs (Control More Than One), which you guide into the power core to act as fuel to finish powering up the city (Death is Useful).  Eventually, you complete the power up and gain control of the whole planet (You Are The World), which immediately spawns a clone of you (Two Worlds).  Finally, you have a celestial battle to the death with the other planet (You Are Your Own Enemy).

 

 

…No, I’m not serious.  That would be a nightmarish 48 hours.  I’ll wait for the actual theme like everyone else.