{"assets":[],"author_link":"author\/aidop\/","author_name":"AidoP","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377389400,"event":"LD27","likes":0,"metadata":{"p_key":"81147","p_author":"AidoP","p_authorkey":"0","p_urlkey":"290264","p_title":"Progress WAS good.","p_cat":"LD #27","p_event":"LD27","p_time":"1377389400","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/25\/progress-was-good\/","text":"<p>Until now(this now is about 2 hours ago) things have been working well. Nothing dropping development to nothing. But now my 2D array is throwing me a zero when it shouldn\u2019t. Whats weird is that its only doing that in my main. And I copied half the code from my level builder(which has its own main.) In no way could it equal zero.<\/p>\n<p>Conclusion. Better is seemingly worse.<\/p>","time":"August 25th, 2013 12:10 am","title":"Progress WAS good.","title_was_empty":false}