IMPETUS – post-mortem

Hey everyone,

IMPETUS, our LD27 submission, was programmed to die (after being kept alive by its players) and went out with a bang after almost 12 hours. I wrote up a post-mortem for everyone interested in how the idea came about, how the game suddenly became insanely popular and why it had to die.

Read the post-mortem here.

For those who weren’t able to play it and would like to see how the game looked like when it was still alive, I put together a little gameplay video:

(Direct link: http://www.youtube.com/watch?v=tgdcQO6ZIbI)

Thanks for playing!

Tags: death, impetus, post-mortem, space