IMPETUS – post-mortem

Hey everyone,
IMPETUS, our LD27 submission, was programmed to die (after being kept alive by its players) and went out with a bang after almost 12 hours. I wrote up a post-mortem for everyone interested in how the idea came about, how the game suddenly became insanely popular and why it had to die.
For those who weren’t able to play it and would like to see how the game looked like when it was still alive, I put together a little gameplay video:
(Direct link: http://www.youtube.com/watch?v=tgdcQO6ZIbI)
Thanks for playing!
Tags: death, impetus, post-mortem, space