{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/18950-shot0.png","local":"\/data\/posts\/2013\/09\/e26718fc6ad8bd6d1c60d522b5827b1c.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/motivateicon.png","local":"\/data\/posts\/2013\/09\/83af242d775b90bee442fe391d3a5f02.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/motivateicon.png","local":"\/data\/posts\/2013\/09\/83af242d775b90bee442fe391d3a5f02.png"}],"author_link":"author\/udrian\/","author_name":"Typedeaf","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1378016760,"event":"LD27","likes":4,"metadata":{"p_key":"81247","p_author":"Typedeaf","p_authorkey":"0","p_urlkey":"290364","p_title":"Pep Quest (aka Taen Saeck)","p_cat":"LD #27","p_event":"LD27","p_time":"1378016760","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/09\/01\/pep-quest-aka-taen-saeck\/","text":"<p dir=\"ltr\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=18950\">Pep Quest<\/a>, the game formerly known as T\u00e4n S\u00e4ck (or Taen Saeck, for the latin1-bereft masses), is probably our most complete Ludum Dare game yet.<\/p>\n<p dir=\"ltr\"><img alt=\"18950-shot0\" class=\"alignnone size-full wp-image-294183\" height=\"385\" src=\"\/data\/posts\/2013\/09\/e26718fc6ad8bd6d1c60d522b5827b1c.png\" width=\"681\"\/><\/p>\n<p dir=\"ltr\">We started out with the story. A depressed Hero, cheered on by a Squire, making their way through hordes of monsters. We had a ton of ideas on what you could do with the Squire, like throw bombs, solve puzzles along the way, or have a mini platformer game running in parallel where the Squire jumped around above the hero looking for hidden treasure. In the end, we decided to limit the Squire\u2019s role to Motivating, managing loot, and healing, so we could get something resembling a game out in three days.<\/p>\n<p dir=\"ltr\"><a href=\"\/data\/posts\/2013\/09\/83af242d775b90bee442fe391d3a5f02.png\"><img alt=\"motivateicon\" class=\"alignnone size-full wp-image-294178\" height=\"50\" src=\"\/data\/posts\/2013\/09\/83af242d775b90bee442fe391d3a5f02.png\" width=\"50\"\/><\/a><\/p>\n<p dir=\"ltr\">Second came the content: How do we deal with that? An upgrade game needs visual feedback, the player needs to feel like they\u2019re progressing. We\u2019re both programmers and are primarily technically inclined. Fortunately, Udrian\u2019s wife offered to help, and managed to crank out some really nice background art. The intro, weapons, armor, Squire, Hero, motivation bubbles and non-slime enemies are still programmer art, which clashes a lot with the other style.<\/p>\n<p dir=\"ltr\"><img alt=\"squire\" class=\"alignnone size-full wp-image-294176\" height=\"127\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/squire.png\" width=\"342\"\/><\/p>\n<p dir=\"ltr\">A note to add, all the programmer art was drawn on a laptop with a touchpad. Lesson learned: Your fingers will murder you, get a mouse.<\/p>\n<p dir=\"ltr\">The music was a last-second thing, created with WolframTones. One of the main complaints we\u2019ve had is that it\u2019s repetitive and grating. Those are very valid points. We just didn\u2019t expect people to play this game for so long &gt;_&gt;. If we can manage it, we\u2019ll get something nicer to replace it.<\/p>\n<p dir=\"ltr\">Lastly, the upgrades, the tweaking, the balance. This is where we should have spent a few more hours. The absolute #1 complaint we\u2019ve had is that the pacing is too slow. On the one hand, that\u2019s to be expected in Ludum Dare, where every second spent playing a game is precious rating-time wasted. On the other, the game is pretty slow, especially in the beginning when the Squire doesn\u2019t really have anything to do most of the time. You have to convince people right away that your game is worth investing time into, and for people unfamiliar with this kind of game we probably failed pretty hard in that respect.<\/p>\n<p dir=\"ltr\"><img alt=\"slime\" class=\"alignnone size-full wp-image-294181\" height=\"63\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/slime.png\" width=\"178\"\/><\/p>\n<p dir=\"ltr\">Come the last few hours before the deadline, we were busy making late-game content. The last tiers of weapons and armor, enemies that weren\u2019t just palette swapped slimes. We were so focused on those aspects that we forgot to test the early game thoroughly. At the last minute, we doubled the value of the early coins when we realized that non-cheating playthroughs were moving like molasses in the beginning, but we didn\u2019t playtest it enough. Exhausted, we just went to bed.<\/p>\n<p dir=\"ltr\">We still haven\u2019t found the time to do a proper tweaking session, since work and a team-wide mysterious illness has taken up this past week. We have, however, added a much sought after feature: Save games! Which we hope will alleviate the pacing problems a bit.<\/p>\n<p dir=\"ltr\">We\u2019ll continue to work on Pep Quest, at least for a while. It\u2019s grown to be very dear to us. Finishing up the last pieces of weapons and armor, tweaking the pace, removing the 10 second timer and making enemies spawn based on distance instead (yes, the theme was forced in there with a crowbar) and maybe making something resembling an end goal, are our top priorities. Hope you\u2019ll try it out then!<\/p>\n<p dir=\"ltr\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=18950\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=18950<\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/intro6.png\"><img alt=\"To adventure!\" class=\"alignnone size-full wp-image-294170\" height=\"321\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/intro6.png\" width=\"546\"\/><\/a><br\/>\n\/\/Jonoleth &amp;&amp; Udrian<\/p>","time":"September 1st, 2013 6:26 am","title":"Pep Quest (aka Taen Saeck)","title_was_empty":false}