{"assets":[],"author_link":"author\/bigosaur\/","author_name":"bigosaur","cat":"October Challenge 2013","categories":["October Challenge 2013"],"comments":[],"epoch":1380853500,"event":"","likes":5,"metadata":{"p_key":"81282","p_author":"bigosaur","p_authorkey":"0","p_urlkey":"290399","p_title":"Day 5: libGDX and graphics ideas","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1380853500","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/10\/04\/day-5-libgdx-and-graphics-ideas\/","text":"<p>I selected the library I\u2019m going to use. It\u2019s Java, and it seems pretty complete. I managed to build and tweak a test application very quickly. I\u2019m still confused whether to use Sceenes, Actors, and all the other features or build the stuff myself as I\u2019m used to. The docs are lacking examples and explanation how to tie in some stuff, I guess I\u2019ll have to google a lot. For example, there is no explanation how should you wire up the Actor and Sprite. And what if you have like 20 sprites with same graphics and stuff like that.<\/p>\n<p>For this first project, I guess I\u2019ll learn just enough to manipulate Sprites and then build the rest myself using my previous experience. For some future project I\u2019ll probably be smarter and figure out which stuff did I build that was already there. I just hate learning so much up front and then figuring that framework\/library is not flexible enough for some out-of-the-box ideas I might have in the future.<\/p>\n<p>Here are some of my ideas for retro-graphic aliens. Most of the time I first draw stuff on paper. Maybe it\u2019s just a habit, but it helps me concentrate when I\u2019m away from keyboard and monitor:<\/p>\n<p><img alt=\"\" src=\"http:\/\/bigosaur.com\/blog\/images\/alien_ideas.jpg\"\/><\/p>\n<p>(Copied from my <a href=\"http:\/\/bigosaur.com\/blog\/\" title=\"Bigosaur Blog\">blog<\/a>)<\/p>","time":"October 4th, 2013 2:25 am","title":"Day 5: libGDX and graphics ideas","title_was_empty":false}