Shumping
I finished Shumping as part of a continued foray into the world of learning Unity. Here is my entry page.
There are two central mechanics in addition to the standard platforming ones. The first is that your character can stand on water and pressing down (or x) allows them to jump downwards. The second is that going through portals changes the rules so you can now fall through water and jump about two times as high.
There are a lot of things I would like to add and change, such as the “please kill me” design of the main character and almost complete absence of sound, but of course this is how a 48-hour game works. It’s a concept I wouldn’t mind returning to in a less rushed manner as I could see some interesting platforming being made with it.
