{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/onlyone-550x340.jpg","local":"\/data\/posts\/2013\/12\/423a2282c55e3382dd98a0b94217cba6.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/onlyone.jpg","local":"\/data\/posts\/2013\/12\/176eae79e9c4e6a118c90dd4d907102b.jpg"}],"author_link":"author\/jplur\/","author_name":"jplur","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387064700,"event":"LD28","likes":9,"metadata":{"p_key":"81415","p_author":"jplur","p_authorkey":"0","p_urlkey":"290532","p_title":"A roguelike with perma-wield","p_cat":"LD #28","p_event":"LD28","p_time":"1387064700","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/14\/a-roguelike-with-perma-wield\/","text":"<p><a href=\"\/data\/posts\/2013\/12\/176eae79e9c4e6a118c90dd4d907102b.jpg\"><img alt=\"onlyone\" class=\"aligncenter size-large wp-image-314699\" height=\"340\" src=\"\/data\/posts\/2013\/12\/423a2282c55e3382dd98a0b94217cba6.jpg\" width=\"550\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>I thought it would be fun to make a roguelike where once you pick something up you\u2019re stuck with it for the rest of the game.. \u00a0You\u2019ll still be able to fill out the standard equipment slots, but will have to make some hard choices over when to commit. \u00a0 It\u2019s turning out nicely, \u00a0although I\u2019m going to have to cut some corners to implement actual gameplay in a day. \u00a0If you want to take a look it\u2019s up\u00a0<a href=\"http:\/\/selfsamegames.com\/LD28\/\">http:\/\/selfsamegames.com\/LD28\/<\/a><\/p>","time":"December 14th, 2013 11:45 pm","title":"A roguelike with perma-wield","title_was_empty":false}