{"assets":[],"author_link":"author\/metalmouth741\/","author_name":"metalmouth741","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387000500,"event":"LD28","likes":1,"metadata":{"p_key":"81440","p_author":"metalmouth741","p_authorkey":"0","p_urlkey":"290557","p_title":"Hourly Update 11 \u2013 SOUNDS!","p_cat":"LD #28","p_event":"LD28","p_time":"1387000500","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/14\/hourly-update-11-sounds\/","text":"<p>This past hour I\u2019ve been working on sound effects and music. I\u2019ve gotten two pieces of music roughed out enough to call them finished, as well as a number of general sound effects thanks to sfxr. I\u2019m now working towards getting the additional art assets ready for the final stage, and then I can start building up a demo. I\u2019m really happy to be at this point in development. By the time of the next update, I hope to be done all of the damage art assets for the final boss of this chapter, and working on the ground animation.<\/p>","time":"December 14th, 2013 5:55 am","title":"Hourly Update 11 \u2013 SOUNDS!","title_was_empty":false}