The One Fork Restaurant (update #3 – playable demo)
One last update before going to sleep. Doing graphics and balancing gameplay is indeed way more time consuming (and less rewarding) than programming the proof-of-concept prototypes!
Anyway, I’ve been able to draw and animate four cartoon-like customers, and I started to tune in the gameplay to create a first playable demo available here.
The One Fork Restaurant – first playable demo [WIP]
You move the fork from one table to another by clicking on the tables. Each customer has to eat the content of his rice bowl before the end of the bar representing his own time limit (below each character). Each character type has a different eating speed / waiting time tolerance. You are allowed five mistakes before going to the game over screen. Aim for the high-score!The gameplay seem to still need a lot of balancing, especially in mid-game (around 300-500 points I have the feeling that it gets too hard, after 600 points I think it starts getting too easy). But it’s hard for me to balance the game as I’ve been somewhat accustomed to it. So any feedback regarding the gameplay flow and balance is very welcome!
To do tomorrow:
- Finish the graphics : draw a background, a title screen and a proper game over screen, and do some general polish
- Fine-tune the gameplay balance so the game delivers an interesting difficulty flow

- Add in some sounds and music (seems like I gonna play with sfxr!)
- Add some basic tutorial / instructions
![The One Fork Restaurant - first playable demo [WIP]](http://www.ludumdare.com/compo/wp-content/uploads/2013/12/oneforkrestaurant_proto8-550x413.png)