{"assets":[],"author_link":"author\/nonobattle\/","author_name":"FistBumpGames","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1399651740,"event":"LD29","likes":4,"metadata":{"p_key":"81483","p_author":"FistBumpGames","p_authorkey":"0","p_urlkey":"290600","p_title":"Beneath the Surface \u2013 Update and Post Mortem","p_cat":"LD #29","p_event":"LD29","p_time":"1399651740","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/05\/09\/beneath-the-surface-update-and-post-mortem\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30260\"><img alt=\"TitleScreen\" class=\"alignleft\" src=\"https:\/\/dl.dropboxusercontent.com\/u\/11857298\/titelbild.PNG\" width=\"879\"\/><\/a><\/p>\n<p>Beneath the surface is an unforgiving pixelart action game.<br\/>\nThe player takes control of a nameless hero and ventures into a mysterious cave to face whatever lies beneath the surface \ud83d\ude09<\/p>\n<p>It was our second LD jam entry and our team consisted of 6 people this time.<\/p>\n<h2>What went right:<\/h2>\n<h3>Theme\/Idea<\/h3>\n<p>We watched the voting sessions very closely and centered our game-ideas on the themes that were likely to win.<br\/>\nWe were therefore able to set for a scenario\/idea early and start working on it. This was one point we were able to improve over our fist LD.<\/p>\n<h3>Atmosphere<\/h3>\n<p>Presentation is an important thing for us and one thing we always bear in mind, when working on a LD entry, is to create a compelling looking game.<br\/>\nLD is always a nice opportunity to try, incorporate and improve new techniques. This is why we settled with the pixelart look again.<br\/>\nPart of our team had little to no experience with pixel art but our artists\/level designer did a great job and we are very happy with the final result.<\/p>\n<h3>Music\/Sound<\/h3>\n<p>Thanks to the bigger team we were able to integrate more and better sound effects.<br\/>\nOne programmer even disappeared for several hours before deadline and left us out in the cold\u2026..<\/p>\n<p>Just to come back with a self-composed music theme which adds a lot to the atmosphere of the game.<\/p>\n<h2>What went wrong:<\/h2>\n<h3>Time Management<\/h3>\n<p>We submitted the game like 15 seconds before deadline\u2026oO<br\/>\nAgain we were not able to add all the things to the game we wanted and QA\/polish those that are in it.<br\/>\nEven with \u2013 or because of \u2013 the bigger team we were not able to plan time accordingly.<br\/>\nBut LD is the best opportunity to gain experience in project management without a real risk (except the time invested)<\/p>\n<h3>Controls<\/h3>\n<p>Our plan was to create a challenging game because we like difficult, challenging games. It is a coincidence that Dark Souls II was released on the LD-Weekend.<br\/>\nBut us not being able to play it, due to the Jam, somehow translated into our game \ud83d\ude09<br\/>\nThe thing that makes the DS Games so compelling for us, is the fact that the player is always in control of all his opportunities to react to a given situation accordingly.<br\/>\nEvery death can be tracked back to a fault of the player. Its often nasty but never unfair.<\/p>\n<p>Due to our \u2013 not great \u2013 time management we were not able to put more time into polishing\/tweaking the controls and the animations.<br\/>\nThis affects our game because we were not able to give the player the feedback and the precise controls that he needed to interact with the enemies as intended.<\/p>\n<h2>What we take away:<\/h2>\n<p>Things never go as planned and they always take more time than initially assumed! <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><br\/>\nEvery time invested in player interactions and really tight controls is time well spent!<br\/>\nSound\/Music design improves the Atmosphere a LOT!\u2026duh<\/p>\n<h2>Final Words:<\/h2>\n<p>We have worked on an more accessible and improved Post Compo-Version of Beneath the Surface.<br\/>\nPlease give it a try:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30260\" title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30260\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30260<\/a><\/p>\n<p>Thanks to everybody who played our game and thanks for all the feedback and comments \u2013 We really love the LD-community and we\u2019d love to see you again in four months!<\/p>\n<p>Best wishes,<\/p>\n<p>NoNoBattle<\/p>","time":"May 9th, 2014 4:09 pm","title":"Beneath the Surface \u2013 Update and Post Mortem","title_was_empty":false}