{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Screenshot-2014-05-10-20.15.02-300x160.png","local":"\/data\/posts\/2014\/05\/86f31f2044023884cb7e31eb29c3c28a.png"}],"author_link":"author\/snoother\/","author_name":"Snoother","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1399725540,"event":"LD29","likes":3,"metadata":{"p_key":"81484","p_author":"Snoother","p_authorkey":"0","p_urlkey":"290601","p_title":"Update and Afterthoughts","p_cat":"LD #29","p_event":"LD29","p_time":"1399725540","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/05\/10\/update-and-afterthoughts\/","text":"<p>So, I\u2019ve uploaded the game to<a href=\"http:\/\/itch.io\/\" target=\"_blank\"> itch.io<\/a>. You can take a look<a href=\"http:\/\/snoother.itch.io\/beneath-the-surface\" target=\"_blank\"> here<\/a>. Nothing new, I\u2019m afraid, just a rather snazzy webpage with a\u00a0money-giving option for those who are particularly kind-hearted. Here\u2019s a snapshot of the page (clicking it will take you to game\u2019s page):<\/p>\n<p><a href=\"http:\/\/snoother.itch.io\/beneath-the-surface\" target=\"_blank\"><img alt=\"Screenshot 2014-05-10 20.15.02\" class=\"alignnone wp-image-362019 size-medium\" height=\"160\" src=\"\/data\/posts\/2014\/05\/86f31f2044023884cb7e31eb29c3c28a.png\" width=\"300\"\/><\/a><\/p>\n<p>And I\u2019ve received some criticism lately that\u2019s given me plenty of food-for-thought, especially when it comes to a potential post-comp release. <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=29362\" target=\"_blank\">JavadocMD<\/a>\u00a0pointed out the lack of agency in the game, a very good point that hadn\u2019t quite occurred to me. Of course, some of this is to do with a lack of time \u2014 there\u2019s no way I could make x varieties of kill methods and path choices in just 48 hours, but it is feasible to do as a post-comp version. I also agree that this inclusion could make it a lot more affecting, as the player will feel more personally responsible for their actions rather than feel as if they are merely following the breadcrumbs laid by me, the author.<\/p>\n<p>But I\u2019m not sure how I feel about implementing any kind of change. I\u2019m really happy that for many people the game worked and that the message(s) came across, so I\u2019m reluctant to make any dramatic changes that may compromise\u00a0the already-effective parts. It\u2019s a damn-annoying dilemma. And there\u2019s so many other projects I want to start that I almost just want to move on. But I am proud of this piece. Grr, I hate indecision.<\/p>\n<p>Edited to add: I better also mention that I changed the game\u2019s title screen slightly \u2014 though it\u2019s so unimportant and superficial I didn\u2019t bother to class it as a post-comp version or something silly. Hopefully I haven\u2019t infringed upon any of the rules, but if I have I\u2019ll happily revoke the minor change.<\/p>","time":"May 10th, 2014 12:39 pm","title":"Update and Afterthoughts","title_was_empty":false}