Reflection on Results

Rating time is finally over. First off, congratulations to all participants! There were a ton of great games and I was honoured to have had the privilege to rate them (the ones I could get to, anyways :P).

Now that all is said and done, I’d like to briefly reflect on the results of my submission, Eat Champ. Like I mentioned in a previous blog post, I’m still a bit disappointed and even a little embarassed of it. I’m happy with the idea I went with, but I know I failed at executing it. And my game’s ratings show how people seemed to agree with that, as…wait, what?

reaction

!!

…okay, I know not a ton of people reviewed my game, but hey, I’ll take it! I really didn’t expect to get top 50 in anything, or even top 100 (it scored pretty high in humour too, but maybe not for the reasons I intended XD). Hooray! At the very least, this tells me that the game’s concept was indeed something different, which is what I was aiming for. On the other hand, I scored pretty low in Fun and Overall, which doesn’t come to me as a surprise. So my main goal for next time (and in general) is to work on my execution; I can’t just have an idea I think is interesting and call it a day, I have to put forth enough effort to really make it *work*. I’m glad I had the opportunity to make these mistakes in such a positive environment, as it provided me with much helpful feedback & encouragement for improving my game design skills. Special thanks to everyone who rated & reviewed my game; I wouldn’t be here without you! :)

This LD has been a very valuable learning experience in so many ways. Hopefully I’ll be able to hone my skills enough by the time LD30 comes around! See you all then!