{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/06\/screen2-300x230.png","local":"\/data\/posts\/2014\/06\/d0b89c6c17fd70de7a94afe5aefebde8.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/06\/screen2.png","local":"\/data\/posts\/2014\/06\/104cd085bea9931276361464ec8f0c52.png"}],"author_link":"author\/capnlove\/","author_name":"Simon Love","cat":"MiniLD","categories":["MiniLD"],"comments":[],"epoch":1402071000,"event":"","likes":4,"metadata":{"p_key":"81533","p_author":"Simon Love","p_authorkey":"0","p_urlkey":"290650","p_title":"Mini LD 51 \u2013 Success!","p_cat":"MiniLD","p_event":"LD29","p_time":"1402071000","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/06\/06\/mini-ld-51-success\/","text":"<p>I must admit that it feels pretty awesome to complete a project, not only for the venerable Ludum Dare comp but also for the Torque 2D community, which have been sans-editors for way too long now.<\/p>\n<p>Get the editor <a href=\"http:\/\/s01l.com\/repository\/Editors.zip\">here<\/a>!<\/p>\n<p>This is a\u00a0<strong>fully functional<\/strong> Particle Effects Editor, allowing you to create new Particle FX from scratch, load a few examples from disk and save your work to use in the Torque 2D game engine!<\/p>\n<p>The UI is a bit clunky and this required a few source code modifications and bugfixes to the <strong>Torque 2D MIT<\/strong> codebase but this tool can definitely help anyone create kick-ass particle effects!<\/p>\n<div class=\"wp-caption alignnone\" id=\"attachment_364846\" style=\"width: 559px\"><a href=\"\/data\/posts\/2014\/06\/104cd085bea9931276361464ec8f0c52.png\"><img alt=\"screen2\" class=\"wp-image-364846\" height=\"421\" src=\"\/data\/posts\/2014\/06\/d0b89c6c17fd70de7a94afe5aefebde8.png\" width=\"549\"\/><\/a><p class=\"wp-caption-text\">Barbarian slowly walking away from explosions, while magic hale surrounds him. Metal.<\/p><\/div>\n<p>If you want to understand how everything works, make sure to read the <a href=\"https:\/\/github.com\/GarageGames\/Torque2D\/wiki\/ParticleAsset-Guide\" target=\"_blank\">T2D Wiki<\/a>\u00a0as it covers everything related to the Particle Effects in T2D.<\/p>\n<p>A few things to note :<\/p>\n<p>\u2013 Example Files are loaded from<strong>\u00a0\\modules\\Editor\\plugins\\ParticleEditor\\1\\ParticleFX\\<\/strong><\/p>\n<p>\u2013 The animations and images must be declared as a valid T2D asset \u2013 just look at the examples in the ToyAssets and ParticleViewer folders. Feel free to drop your own assets in there for additional fun!<\/p>\n<p>\u2013 If you plan to use these Effects in a T2D project, you have to manually edit the .asset.taml file (it\u2019s XML format) and change the AssetName field to something unique. (Will be fixed eventually)<\/p>\n<p>\u00a0<\/p>\n<p>For those who aren\u2019t familiar with the Torque 2D game engine, know that it is an open-source 2d game engine powerhouse, maintained by its community of users and game-makers<\/p>\n<p>You can grab it from <a href=\"https:\/\/github.com\/GarageGames\/Torque2D\" target=\"_blank\">here<\/a><\/p>\n<p>If you have any questions, make sure to visit the garagegames.com forums, that\u2019s where we all hang out!<\/p>\n<p>\u00a0<\/p>\n<p>Took a week, totally worth it!<\/p>","time":"June 6th, 2014 4:10 pm","title":"Mini LD 51 \u2013 Success!","title_was_empty":false}