{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/title1-300x168.jpg","local":"\/data\/posts\/2013\/12\/4ec60b1ea023965b63c355a00826d743.jpg"}],"author_link":"author\/raphy\/","author_name":"Raphy","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387129440,"event":"LD28","likes":4,"metadata":{"p_key":"81563","p_author":"Raphy","p_authorkey":"0","p_urlkey":"290680","p_title":"Phew ! Warp Runner is done !","p_cat":"LD #28","p_event":"LD28","p_time":"1387129440","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/15\/phew-warp-runner-is-done\/","text":"<p>Well, I have to go to work early tomorrow (here it\u2019s 2 a.m) but I wanted to make one final level !<\/p>\n<p>My first Ludum Dare is now over and it was great !<br\/>\nThanks, you can play Warp Runner here :\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=24241\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=24241<\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/title1.jpg\"><img alt=\"Warp Runner\" class=\"alignnone size-medium wp-image-318419\" height=\"168\" src=\"\/data\/posts\/2013\/12\/4ec60b1ea023965b63c355a00826d743.jpg\" width=\"300\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>I\u2019m not ashamed of the game but I\u2019m not completely satisfied with it either. I think I made one mistake, I accorded to much attention to the look and graphics. The background and sprite are great, but they really took me time to make and this gave me less time for level design. It would have been justified for a game based on the athmosphere (RPG for instance), but Warp Runner isn\u2019t. When I look at it again, maybe I would\u2019ve been better off by doing a purely abstract game with cubes and geometries. But what he heck, it was still a great experience and I don\u2019t think the game is worthless !<\/p>\n<p>On the other hand, that approach made me really work on my pixel art. And still, I designed 8 levels with some \u201cvarious\u201d features. I also learned that Unity is great for rapid prototyping. I think I have learned a lot in pixel art and also a bit in level design. I\u2019ll try to use this wisely next time !<\/p>\n<p>See ya all !<\/p>\n<p>\u00a0<\/p>","time":"December 15th, 2013 5:44 pm","title":"Phew ! Warp Runner is done !","title_was_empty":false}