{"assets":[],"author_link":"author\/andymar\/","author_name":"Code White","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408344240,"event":"LD30","likes":13,"metadata":{"p_key":"81580","p_author":"Code White","p_authorkey":"0","p_urlkey":"290697","p_title":"A few words for a few nerds\u2026","p_cat":"LD #30","p_event":"LD30","p_time":"1408344240","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/18\/a-few-words-for-a-few-nerds\/","text":"<p>I couldn\u2019t help noticing the choice of themes in this LD. I know I\u2019m not the only one to raise this issue, and I have to say to anyone else who did, I completely agree.<br\/>\nIf the games are going to be \u201cinnovative\u201d, then the themes must be too. I remember doing the Slaughter a few days ago, and one of the themes was \u201cshooter\u201d. I personally hope the person who suggested that theme met the same end as the theme itself. Because, most of the games I played, especially in the last LD, looked as though they had been created beforehand, and then someone just slapped on an image of an underground cavern in the background.<\/p>\n<p>But hey, listen to me, moaning, I\u2019m just tense. I\u2019ve got some practicing to do.<\/p>\n<p>Here\u2019s to hoping the theme\u2019s going to leave room for interpretation, and at the same time not so vague that someone can just get away with copying an existing game.<\/p>\n<p><strong>GOOD LUCK EVERYONE, AND HAVE FUN!!!<\/strong><\/p>","time":"August 18th, 2014 6:44 am","title":"A few words for a few nerds\u2026","title_was_empty":false}