{"assets":[],"author_link":"author\/pyredrid\/","author_name":"Pyredrid","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1407741180,"event":"LD30","likes":6,"metadata":{"p_key":"81587","p_author":"Pyredrid","p_authorkey":"0","p_urlkey":"290704","p_title":"[Enter_Generic_I\u2019m_In_Title]","p_cat":"LD #30","p_event":"LD30","p_time":"1407741180","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/11\/enter_generic_im_in_title\/","text":"<p><img alt=\"\" class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/KOOPZ1a.gif\"\/><\/p>\n<p>I\u2019m in hoping to complete a game during the compo. \u00a0I\u2019ll be aiming to make a 3D game this time and try my best to not do something like a generic FPS, boring tower defense, or flappy clone. \u00a0Something original or crazy that\u2019s\u00a0simple in design. \u00a0Oh, and I will definitely include a procedural system or two, regardless of whether it\u2019s weapons, maps, enemies, or something insane.<\/p>\n<h3>Tools, Editors, and Engines:<\/h3>\n<ul>\n<li>Unity3D<\/li>\n<li>Paint.NET<\/li>\n<li>Audacity<\/li>\n<\/ul>","time":"August 11th, 2014 7:13 am","title":"[Enter_Generic_I\u2019m_In_Title]","title_was_empty":false}