{"assets":[],"author_link":"author\/budaniel\/","author_name":"Budaniel","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408063980,"event":"LD30","likes":5,"metadata":{"p_key":"81603","p_author":"Budaniel","p_authorkey":"0","p_urlkey":"290720","p_title":"Joining for the Jam","p_cat":"LD #30","p_event":"LD30","p_time":"1408063980","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/15\/joining-for-the-jam\/","text":"<p>Heya, just posting to say that I\u2019m in. Or rather, we\u2019re in. This will be my first entry, so I\u2019m joining to do The Jam with a friend of mine. We\u2019re relatively knew to game development (we have about a year and two completed games under our belts) and we changed tools in the last six months from Game Maker Studio to Stencyl. I do the art with a variety of tools, but my most reliable is an old, trusty copy of Photo Impact. Sure, we\u00a0might not be \u2018traditional,\u2019 but we\u2019re ambitious as all get out and can\u2019t wait to get started.\u00a0I\u2019m going to\u00a0try\u00a0and\u00a0livestream a good portion of the development process so that should be fun for all.<\/p>\n<p><strong>Team:<\/strong><\/p>\n<ul>\n<li>Me (Budaniel)<\/li>\n<li>Floata<\/li>\n<\/ul>\n<p><strong>Tools:<\/strong><\/p>\n<ul>\n<li>Stencyl (development)<\/li>\n<li>Photo Impact (most of the art)<\/li>\n<li>Bfxr (sound effects)<\/li>\n<li>Tile Studio (supplemental art)<\/li>\n<li>LMMS (music)<\/li>\n<li>Audacity (sound editing)<\/li>\n<\/ul>\n<p>\u00a0<\/p>","time":"August 15th, 2014 12:53 am","title":"Joining for the Jam","title_was_empty":false}