{"author_name":"gingerBill","cat":"LD #35","comments":[],"epoch":1460747640,"likes":1,"metadata":{"p_key":"8161","p_author":"gingerBill","p_authorkey":"29029","p_urlkey":"43605","p_title":"If I\u2019m In \u2013 Dare to be Retro!","p_cat":"LD #35","p_event":"LD35","p_time":"1460747640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"29029","us_name":"gingerBill","us_username":"gingerbill","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>If I&#8217;m in, I&#8217;m gonna go fully retro this time. The entire game will be written in C and will be using the Punity Engine (https:\/\/github.com\/martincohen\/Punity\/).<\/p>\n <p>This means that I will be using at the most a 320&#215;200 resolution or most likely 64&#215;64 because who needs more?<\/p>\n <p>Martin Cohen&#8217;s Punity Engine uses a 8 bit colour palette which means I will be restricted to 255 colours (1 less because 0 is transparent).<\/p>\n <p>I love doing these retro styled ones as they actually help me be creative and be productive and have fun!!!<\/p>\n <p>Dare to be Retro!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dare-to-be-retro\/\" rel=\"tag\">Dare to be Retro!<\/a><\/p>","time":"April 15th, 2016 2:14 pm","title":"If I\u2019m In \u2013 Dare to be Retro!"}