(Untitled)

Premiere

After 20 hours awake i have a gen procedurale map and a part of gameplay, the result is really good and especialy when its animated

  1. -Only 6 tiles and different color
  2.  -a tilebased plugin under C2.
  3. -von Neumann neighborhood cellular automaton
  4. -And a lot of algorythm

 

The gameplay appear slowly :

  1. -The goal is too harvest mana on the map
  2. - mana création depend of the interaction of the biotope : lava, forest, and rock.
  3. -Mana influence the map devellopement and harvest efficiency

 

 

i am note sure to continue in a compo, i will see tomorrow after a good sleep

 

Thanks for this opportunity and sorry for my english