(Untitled)
After 20 hours awake i have a gen procedurale map and a part of gameplay, the result is really good and especialy when its animated
- -Only 6 tiles and different color
- -a tilebased plugin under C2.
- -von Neumann neighborhood cellular automaton
- -And a lot of algorythm
The gameplay appear slowly :
- -The goal is too harvest mana on the map
- - mana création depend of the interaction of the biotope : lava, forest, and rock.
- -Mana influence the map devellopement and harvest efficiency
i am note sure to continue in a compo, i will see tomorrow after a good sleep
Thanks for this opportunity and sorry for my english
