We are gonna Bash some Bad Bricks!

We’re are in, me and some friends.

We’re going for a mason trying to cure buildings’ facades from rogue bricks conspiring to make the whole place crumble to dust.

Today we’ve mostly been working on mechanics of central game objects in Unity3D.

I was stumped for the longest time of how to have a world object track the mouse position (x, y) on screen at a certain z. Until we found:

earPlane.Raycast(ray, out planeDistance)

And that was all. A plane to raycast and check how far the ray from the camera.ScreenPointToRay had to travel to hit the plane and it was done!

Personal goals this with this Ludum

  • Make good controls. The past two entries of mine here had serious issues with controls. Since this will be a mouse controlled game with static camera, I’ll be damned if I don’t get the controls right.
  • Juice it or die. I’m hoping to cram as many camera, sound, visual effects in as it is humanly possible (for us).
  • Gifs Each post must have one.

Now, I don’t have so much to show for visual progress, but today’s gif shows my devel-sceen spawning bricks at a location. The little cube that follows the mouse pointer (that you don’t see). It also has the audio listener on it so the player can listen in on what the conspiring bricks are whispering about:

day1animOpt

The minimum goal for tomorrow is to complete the game mechanics and at least have a first playable level.

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This entry was posted on Friday, January 10th, 2014 at 6:42 pm and is filed under MiniLD #48. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.