{"assets":[],"author_link":"author\/alexrose\/","author_name":"Alex Rose","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1389454560,"event":"LD28","likes":4,"metadata":{"p_key":"81696","p_author":"Alex Rose","p_authorkey":"0","p_urlkey":"290813","p_title":"Potentially making a Post LD version of Rude Bear Resurrection (first for innovation in jam)","p_cat":"LD #28","p_event":"LD28","p_time":"1389454560","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2014\/01\/11\/potentially-making-a-post-ld-version-of-rude-bear-resurrection-first-for-innovation-in-jam\/","text":"<p>I just caught my housemate who made the pixel art for Rude Bear Resurrection playing the game again, and he told me, \u201cI was just thinking about how good a game it is, and how it\u2019d be awesome if we\u2019d implemented all the features we wanted\u201d.<\/p>\n<p>I\u2019m not promising anything, but.. I really want to do this right now. Here\u2019s a list of features we wanted to implement:<\/p>\n<p><strong>Village<\/strong><\/p>\n<p>The village would above Rude Bear\u2019s grave, to the left of the tower. It would contain a bunch of NPCs who demand sidequests to be complete within the tower, which allow shortcuts and unlock things that help you advance.<\/p>\n<p><strong>Training Area<\/strong><\/p>\n<p>There was originally going to be a section on the left where you could practise walljumps and beat nonlethal obstacles. A large assault course, essentially. And at the very top, there was going to be a hermit who wanted you to collect hidden Wizard statues from crevices in the castle.<\/p>\n<p><strong>Winner\u2019s Statue<\/strong><\/p>\n<p>The winner was going to get a statue in front of the tower dedicated to them.<\/p>\n<p><strong>Ghosts<\/strong><\/p>\n<p>After dying, you were going to leave your body and be able to fly around the tower.<\/p>\n<p><strong>Chatbox<\/strong><\/p>\n<p>We wanted an ingame IM system that ghosts could use to speak to people, we were going to make a graveyard where you could talk to other bears, and read the messages of the deceased before you entered the tower for tips.<\/p>\n<p><strong>Winner can deactivate switches<br\/>\n<\/strong><\/p>\n<p>The winner would spawn at the end of the game and be able to work their way back, closing the shortcut switches, thus safeguarding their reign.<\/p>\n<p><strong>Enemies<\/strong><\/p>\n<p>Winners would be able to transmute into enemies that Rude Bear could fight, possibly place traps.<\/p>\n<p><strong>Real Time Network Play<\/strong><\/p>\n<p>HOLY SHIT, RIGHT? Dunno if this is possible.<\/p>\n<p><strong>Tower Destruction<\/strong><\/p>\n<p>Through completing quests for the hermit, you would be able to get the ultimate Super Saiyan power that\u2019d allow you to do something I won\u2019t reveal here, but it would allow you to completely destroy the tower.<\/p>\n<p><strong>Randomly generated towers<\/strong><\/p>\n<p>There\u2019d be randomly generated towers that are around until someone destroys it.<\/p>\n<p><strong>Daily Tower<br\/>\n<\/strong><\/p>\n<p>One tower would be the Daily Tower that could only be completed once.<\/p>\n<p><strong>Expanded Narrative<\/strong><\/p>\n<p>Speaks for itself.<\/p>\n<p><strong>Dynamic Soundtrack<br\/>\n<\/strong><\/p>\n<p>The music would be layered, and the different layers would activate\/deactivate depending on the threat level.<\/p>\n<p><strong>Elaboration on the Rude Bear Timeline<\/strong><\/p>\n<p>The Rude Bear timeline is something that exists. It contains things like \u201cThe Hero is Successful timeline\u201d and \u201cThe Hero is Unsuccessful timeline\u201d, the Polite timeline, the dream timeline, the deranged timeline etc.<\/p>\n<p>We know about it, but we never told it to anyone else. It\u2019s time people learned just what Rude Bear\u2019s deal is.<\/p>\n<p><strong>A proper GUI, tweaked physics, controller support, and tidied up world<\/strong><\/p>\n<p><strong>Better water<\/strong><\/p>\n<p><strong>More puzzle types, potentially moveable objects, powers, equips<\/strong><\/p>\n<p><strong>SFX and more\/better music.<\/strong><\/p>\n<p><strong>More bosses, cameos from monsters from previous Rude Bear games etc.<\/strong><\/p>\n<p><strong>Accounts<\/strong><\/p>\n<p>That\u2019s essentially it. If you think something is really a bad idea (or a really good idea I guess), it\u2019d help to get some feedback.<\/p>\n<p>\u00a0<\/p>\n<p>Cheers<\/p>\n<p><a href=\"http:\/\/vorpal-games.com\/Vorpal_Games\" title=\"My twitter\">Alex<\/a><\/p>","time":"January 11th, 2014 3:36 pm","title":"Potentially making a Post LD version of Rude Bear Resurrection (first for innovation in jam)","title_was_empty":false}