{"assets":[],"author_link":"author\/nanofi\/","author_name":"Nanofus","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408807740,"event":"LD30","likes":7,"metadata":{"p_key":"81735","p_author":"Nanofus","p_authorkey":"0","p_urlkey":"290852","p_title":"What I used my first 24 hours on","p_cat":"LD #30","p_event":"LD30","p_time":"1408807740","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/23\/what-i-used-my-first-24-hours-on\/","text":"<p>Hello, everybody! <img alt=\":D\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_biggrin.gif\"\/><\/p>\n<p>I\u2019m taking part in Ludum Dare for the fifth time. The game I\u2019m making this time is a bit more ambitious than the ones I\u2019ve made before, but my coding skills have improved a lot so I\u2019m quite sure I can finish this on time!<\/p>\n<p>Actually, it\u2019s already feature-complete and mostly bugless. It only needs a main menu and some particle effects and sounds. I\u2019m going to spend tomorrow making those and improving the graphics.<\/p>\n<p>My game is currently called \u201cConnection Chase\u201d (subject to change). It\u2019s a fast-paced tactics game with player vs player, player vs AI and AI vs AI (:D) modes inspired by Galcon and other similar games. Each player controls a single ship they can move between adjacent planets and conquer them. The first player to conquer 85% of the planets wins.<\/p>\n<p><img alt=\"A WIP screenshot\" src=\"https:\/\/dl.dropboxusercontent.com\/u\/15797002\/Oudot%20asiat\/planeetat5.png\"\/><\/p>\n<p>There are four different kinds of planets: <font color=\"yellow\">inhospitable<\/font> planets grant no bonuses, and <font color=\"green\">trade outposts<\/font> allow the player to travel to other trade outposts under their control almost instantly. <font color=\"blue\">Research stations<\/font> grant the player ship a passive 20% speed bonus as long as they are under the player\u2019s control. <font color=\"red\">Warring<\/font> planets instantly turn adjacent enemy planets neutral when conquered (thus removing research station speed bonuses, for example).<\/p>\n<p>The planets\u2019 names are randomly generated (I\u2019m going to improve the generator if I have time) and I\u2019m planning to make the level randomly generated as well.<\/p>\n<p>So, yeah, that\u2019s what I\u2019m doing. <img alt=\":D\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_biggrin.gif\"\/> See you all tomorrow!<\/p>","time":"August 23rd, 2014 3:29 pm","title":"What I used my first 24 hours on","title_was_empty":false}