{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/boundlevelgen.gif","local":"\/data\/posts\/2014\/08\/d3082f67f4a66c6c28dbf024578e4870.gif"}],"author_link":"author\/grayhaze\/","author_name":"grayhaze","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408806600,"event":"LD30","likes":9,"metadata":{"p_key":"81740","p_author":"grayhaze","p_authorkey":"0","p_urlkey":"290857","p_title":"Bound \u2013 Level Generation","p_cat":"LD #30","p_event":"LD30","p_time":"1408806600","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/23\/bound-level-generation\/","text":"<p>After a late start this morning, I\u2019ve spent most of the day working on procedural level generation for my game. You can see some of the results below:<\/p>\n<p><a href=\"\/data\/posts\/2014\/08\/d3082f67f4a66c6c28dbf024578e4870.gif\"><img alt=\"boundlevelgen\" class=\"alignnone wp-image-379092 size-full\" height=\"480\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/boundlevelgen.gif\" width=\"640\"\/><\/a><\/p>\n<p>In the final game, each coloured block will be a stand-alone module which can be moved around to open up the path from the start (the red block currently) to the end. Currently the path is pretty linear, but I have the individual blocks generating using a template system from eighty different designs. The levels vary in length and complexity.<\/p>\n<p>I\u2019m not sure I\u2019m going to have time to finish the actual game, but learning this much has been pretty fun so far. I have a very definite idea of how the final game should work, but there\u2019s a huge amount left to do. The blocks you see here make up a platforming level, with controls similar but not identical to Super Meat Boy. The screen will be split into two, with a character on one side pushing the blocks around while the character on the left tries to navigate through them.<\/p>","time":"August 23rd, 2014 3:10 pm","title":"Bound \u2013 Level Generation","title_was_empty":false}