Day two, Jam chaos.

I so hope we´ll find a better title before we hand this off to the glorious internet ghosts.

Here´s a screenshot for those of you unwilling or unable to run the unity web player.
We´ve moved away from the plane as a playing field, and instead went with the totally crazy plan to have the gameplay constrained to a sphere.
Its possible to connect the different planet chunks via harpoon, even though there are no gameplay reasons to do so… This… is a problem that we had hoped to have remedied by now. but life is life and at least we still got a day to go!
Day 3 make or break to turn this ´broken planet simulation´ into a ´broken planet game´.