{"assets":[],"author_link":"author\/pvwradtke\/","author_name":"pvwradtke","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1397806800,"event":"LD29","likes":4,"metadata":{"p_key":"81775","p_author":"pvwradtke","p_authorkey":"0","p_urlkey":"290892","p_title":"Chien Loco is in (hopefully for real this time)","p_cat":"LD #29","p_event":"LD29","p_time":"1397806800","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/18\/chien-loco-is-in-hopefully-for-real-this-time\/","text":"<p>After <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/28\/finally-my-entry-to-ld48\/\">Minimum Friction<\/a> on Ludum Dare 26, and <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/25\/10-seconds-warning\/\">10 Seconds Warning on Ludum Dare 27<\/a>, I\u2019m back for more programming fun. hopefully real life won\u2019 t get in the way and I\u2019ll make it as expected. My tools of the trade:<\/p>\n<ul>\n<li>Arch Linux<\/li>\n<li>g++ and Netbeans<\/li>\n<li>Gimp<\/li>\n<li>SFML 2<\/li>\n<li>The menu, splash, joystick and credits code I used for 10 Seconds Warning.<\/li>\n<li>Audacity, sfxr, Otomata and Punk-o-matic. Or whatever I can use to make sounds and irritate people.<\/li>\n<li>Mingw32 to cross compile my game for Windows.<\/li>\n<li>An Epson scanner if I ever feel the need to scan something into bits.<\/li>\n<\/ul>\n<p>As usual, I\u2019ll try to get a beta out by Saturday, but most likely will do a final build 5 minutes before the final deadline on Sunday. LOL!<\/p>","time":"April 18th, 2014 7:40 am","title":"Chien Loco is in (hopefully for real this time)","title_was_empty":false}