{"assets":[],"author_link":"author\/puzzlem00n\/","author_name":"Tim Bumpus, aka Puzzlem00n","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1397847600,"event":"LD29","likes":9,"metadata":{"p_key":"81779","p_author":"Tim Bumpus, aka Puzzlem00n","p_authorkey":"0","p_urlkey":"290896","p_title":"Into the Inferno","p_cat":"LD #29","p_event":"LD29","p_time":"1397847600","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/18\/into-the-inferno\/","text":"<p>I\u2019m IN, part two! In <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/puzzlem00n\/\">Part One<\/a>, I began the I\u2019m In posts (FIRST!), established my persona and idiosyncrasies, shamelessly plugged my domain name, and asserted the dawning of a new era! Sixth LD here we come!<\/p>\n<p>My Tools:<\/p>\n<ul>\n<li><strong>CODE:<\/strong>\u00a0<a href=\"http:\/\/www.lua.org\/\">Lua<\/a>\u00a0+\u00a0<a href=\"http:\/\/love2d.org\/\">L\u00d6VE<\/a>\u00a0in\u00a0<a href=\"http:\/\/notepad-plus-plus.org\/\">Notepad++<\/a>. <span style=\"color: #ff0000\"><em>My basecode can be found <\/em><\/span><a href=\"https:\/\/github.com\/Puzzlem00n\/BaseLibs\">here<\/a>, a collection of community libraries. It\u2019s got lots of cool stuff in it that brings me up to par of Flixel users, <del>but it\u2019s not quite ready to use yet. I\u2019m still working on getting it together.<\/del>\u00a0EDIT(4\/20): It\u2019s pretty much ready to use now. =) Still haven\u2019t added Spriter support, but I\u2019ll get to it.<\/li>\n<li><strong>GRAPHICS:\u00a0<\/strong><a href=\"http:\/\/getpaint.net\/\">Paint.net<\/a>, possibly\u00a0<a href=\"http:\/\/www.photoshop.com\/\">Photoshop<\/a>. BIG NEWS: I\u2019m going to use\u00a0<a href=\"http:\/\/www.brashmonkey.com\/spriter.htm\">Spriter<\/a>, if I can get it to work. And BIGGER NEWS, my pen tablet! <span style=\"text-decoration: underline\">EDIT:<\/span> I\u2019ll probably try using AutoTileGen.<\/li>\n<li><strong>SOUND:<\/strong>\u00a0<a href=\"http:\/\/ariamaestosa.sourceforge.net\/\">Aria Maestosa<\/a>\u00a0for music.\u00a0(<a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">S<\/a>\/<a href=\"http:\/\/www.bfxr.net\/\">B<\/a>)FXR for sfx, and my laptop\u2019s mic.\u00a0<a href=\"http:\/\/audacity.sourceforge.net\/\">Audacity<\/a>,\u00a0for <em>everything<\/em>.<\/li>\n<li><strong>DESIGN:<\/strong>\u00a0Pen, paper, the font of eternal inspiration (internet), and\u00a0<a href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a>\u00a0for tiles. Yes, I do still\u00a0hate Tiled.<\/li>\n<li><strong>STREAM:\u00a0<\/strong><a href=\"http:\/\/obsproject.com\/\">Open Broadcaster Software<\/a>\u00a0and <a href=\"http:\/\/www.twitch.tv\/puzzlem00n\">my twitch<\/a>.<\/li>\n<\/ul>\n<p>My Goals:<\/p>\n<ol>\n<li><strong>Make something weird.\u00a0<\/strong>I hate making games that are the same as tons of other games, but when I try to do something irregular, my thoughts turn to making something \u201ccool.\u201d Making something cool, though, is not the right way to think about it. It just leads me to try to be better than everyone else, and takes me away from making something FUN, which should be the goal. Making something \u201cweird\u201d seems to be the better way to think about it.<\/li>\n<li><strong>Make it juicy.\u00a0<\/strong>I got reminded of that big <a href=\"http:\/\/grapefrukt.com\/f\/games\/juicy-breakout\/\">juiciness presentation<\/a>\u00a0on grapefrukt\u2019s site, so I figured, why not follow some of its advice? And even more importantly, the advice of <a href=\"https:\/\/docs.google.com\/document\/d\/1S9HQE0mLxdeOnmUipHV0c9QoCnVE4CCAaU5fbLS2XLs\/edit\">this<\/a>.<\/li>\n<li><strong>Explore my design space.<\/strong> You know, insert as much coolness as I can within the constraints of my idea. I mean, there\u2019s only 48 hours, but what I\u2019m trying to say is that I\u2019m going to try stuff. <del>New<\/del> <del>Cool<\/del>\u00a0<em>Weird<\/em> stuff.<\/li>\n<li><strong>Minimize combat.<\/strong>\u00a0The fact that 90% of the games in the world involve combat is <span style=\"text-decoration: underline\">lame<\/span> and restricts the <em>art, man.<\/em>\u00a0We can do so much more, and I intend to. (Other things that restrict the\u00a0<em>art, man<\/em> include realism, goals, standardized controllers, and F2P.)<\/li>\n<li><strong>Tell a story.\u00a0<\/strong>I feel like my best talents are in the realm of storytelling, and yet, my entries never tell stories. (Okay, one did, but said story was admittedly terrible.) I\u2019m going to try to have a stronger focus on characters and writing this time.<\/li>\n<li><strong>Save time for aesthetic.\u00a0<\/strong>Graphics and music are important parts of the game that I often leave for the end. I\u2019ll shuffle my normal schedule around to get them done earlier, I think.<\/li>\n<\/ol>\n<p>I will ignore all the goals above as required.<\/p>\n<p>So, I\u2019m thinking tomorrow or Sunday (probably Sunday), I\u2019ll start streaming some warmup action. I\u2019ll probably code myself an intro and maybe a small game. I\u2019ll keep you guys updated! UPDATE (4\/20): Maybe tomorrow.<\/p>\n<p><strong>P.S.<\/strong> Good luck to everyone, especially the newbies! I like to say that without them, the Ludum Dare wouldn\u2019t be the Ludum Dare. Which is why I just did.<\/p>","time":"April 18th, 2014 7:00 pm","title":"Into the Inferno","title_was_empty":false}