{"assets":[],"author_link":"author\/theundeadwarrior\/","author_name":"theundeadwarrior","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1398369120,"event":"LD29","likes":5,"metadata":{"p_key":"81833","p_author":"theundeadwarrior","p_authorkey":"0","p_urlkey":"290950","p_title":"In for the first time!","p_cat":"LD #29","p_event":"LD29","p_time":"1398369120","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/24\/in-for-the-first-time-5\/","text":"<p>I\u2019ll be entering the contest with my teammate <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/Tetriste\">Tetriste<\/a>. This is the first time either one of us will do a game making jam!<\/p>\n<p>We\u2019ll be using our own engine we did as a school project. It will probably get messy :). The engine is in C++ with GLSL 3.1 shader support. It includes the following libs which me might or not use:<\/p>\n<ul>\n<li>CImg<\/li>\n<li>freeglut<\/li>\n<li>GL<\/li>\n<li>glew<\/li>\n<li>GLM<\/li>\n<li>libpng<\/li>\n<li>PhysX<\/li>\n<li>zlib<\/li>\n<\/ul>\n<p>Here\u2019s what we will be using in term of software:<\/p>\n<ul>\n<li>MS Visual Studio 2010 and 2013<\/li>\n<li>Github for code sharing<\/li>\n<li>Photoshop CS5 and Gimp<\/li>\n<li>3ds Max 2013 (maybe we\u2019ll just go with glCubes instead\u2026)<\/li>\n<li>FruityLoops for music.<\/li>\n<\/ul>\n<p>We\u2019ll also be using a database of sound at soundsonline.com.<\/p>\n<p>I\u2019ll try doing a timelapse of the process at the end <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>","time":"April 24th, 2014 7:52 pm","title":"In for the first time!","title_was_empty":false}