{"assets":[],"author_link":"author\/royvanrijn\/","author_name":"royvanrijn","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408955160,"event":"LD30","likes":5,"metadata":{"p_key":"81844","p_author":"royvanrijn","p_authorkey":"0","p_urlkey":"290961","p_title":"Post-mortem\u2026 a (dis)connected world","p_cat":"LD #30","p_event":"LD30","p_time":"1408955160","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/25\/post-mortem-a-disconnected-world\/","text":"<p>Time for a post-mortem.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=12129\"><img alt=\"butcher scene\" src=\"http:\/\/i.imgur.com\/cTZpU2J.gif\"\/><\/a><\/p>\n<h2>Preparation<\/h2>\n<p>This #LD I\u2019ve decided to use the framework I made last time: for a point-n-click game.<\/p>\n<p>Before the competition I decided to add some more features, like a dialog system and a way to play sound. Also the Javascript should now work correctly on iOS and Android as well.<\/p>\n<h2>Theme\u2026<\/h2>\n<p>NO! I didn\u2019t want Connected Worlds\u2026 I had some great game ideas with other themes, but not <em>this<\/em>&lt; theme. What should I do? Well, I went for a short walk outside and imagined two worlds close to each other. What if the worlds are very close, but not yet connected? How about a love story? Yes! A love story! This is the basis of my game.<\/p>\n<h2>The puzzles<\/h2>\n<p>When making a point-n-click adventure game one of the most important things to have is: good puzzles. If the puzzles are too obvious people will make their way through the game in a matter of minutes, if the puzzles are too complicated people will quickly give up and hate it. This is the moment I panicked, I was again clueless and had no good puzzle ideas. That is when inspiration came from my living room\u2026 the Mythbusters. My love story was featured around building a rocket. And where did I learn everything I know about building rockets? The Mythbusters. That is why they just had to become part of my game (and they did!).<\/p>\n<h2>Drawing! Drawing! Hand cramp.<\/h2>\n<p>The biggest drawback of making a point-n-click adventure is the visuals\u2026 I love playing the genre and want to bring back the fun I had with games like Gobli(ii)ns, Monkey Island, Larry, DOTT etc.<\/p>\n<p>Instead of drawing on the computer I decided to use something new (for me):<\/p>\n<ol>\n<li>Draw on paper (using pencil)<\/li>\n<li>Make photo with phone<\/li>\n<li>*instant dropbox sync*<\/li>\n<li>Open in GIMP<\/li>\n<li>Play with threshold<\/li>\n<li>Do digital coloring<\/li>\n<li>(optional): Turn layers into animation with sprite GIMP plugin<\/li>\n<\/ol>\n<p>The amount of drawing to programming was 90\/10, maybe even 90\/5\/5 if you include making music and sound effects!<\/p>\n<p>In the end I decided to also push my hand-drawn artwork on Github, you can check it our <a href=\"https:\/\/github.com\/royvanrijn\/royvanrijn.github.io\/tree\/master\/images\/photos\">here<\/a>.<\/p>\n<h2>Music &amp; sound fx<\/h2>\n<p>For the music I decided to use SoundHelix. It took me a while to figure out how to change the settings to get something which matches the scene I was working on, but I love the result.<\/p>\n<p>The sound effects where all quick hacks, shouting at the microphone. I\u2019m especially proud of my <a href=\"https:\/\/github.com\/royvanrijn\/royvanrijn.github.io\/blob\/master\/sounds\/roar.mp3\">lions roar<\/a>, which turned out much better than I anticipated. <\/p>\n<h2>Fun!<\/h2>\n<p>I\u2019m very pleased with the result, it is much better than the first LD I finished. It makes me feel so proud when people say it reminds them of the fun they had with the good old point-n-click adventures. It is my duty to make you laugh and have a good time!<\/p>\n<p>To <b>play<\/b> my game, click <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=12129\">here<\/a>.<\/p>","time":"August 25th, 2014 8:26 am","title":"Post-mortem\u2026 a (dis)connected world","title_was_empty":false}