LD30 Post Mortem: Tangled Mini Worlds

This Ludum Dare went very well and the theme was really fun to work with. As many other I would like to write down some of my experiences so that other may benefit from it. If you are curious on what I made you can visit this link: Tangled Mini Worlds

Screenshot

 

  1. Make sure you have set aside enough time to work on your game. I was busy this weekend but I managed to squeeze inn 6 hours on Saturday and 6 hours on Sunday. 12 hours is not much when making a game and I am lucky to even finishing it. When I was not working on my game, I used some of my capacity to plan on what to implement and what to throw away. This help me a lot because when I finally sat down to work I knew exactly what to do.
  2. One of my goals was too only work whit tings I knew. My best skills are programming and 3D art. Therefore, I chose not to do any 2D stuff and audio. I did not want to use unnecessary time figuring out how stuff work when I was on such a tight time schedule. This turned out to be just what I needed to finish the game.
  3. Do not try to reinvent everything. Take inspiration from something familiar. With my game, the game mechanics come from wooden chines puzzle games and the visual is something similar to Monument Valley by Ustwogames.
  4. Every time I make a game, I like to start working on game mechanics. As I am working on how the game plays, I think about the visuals. This seems works for me but you might have a different way of doing things. The important part is, be aware of what suits you the most and use that to your advantage.

Thanks for this awesome weekend of making games. It feels really good to be a part of a community that loves making games, playing them and commenting on improvements. :D