Father & Son LD #3: We did it!
Phew, we made it just under the wire! All my lofty dreams feel by the wayside so i threw together what i could. I had planned a Unity game, then realized I just didnt know enough, but that set me back a ton. So i went back to good ole Flash, but then missed messing in Unity. Not the best situation for creating something fun in 48 hours! Lessons learned: 1. choose the tools that you know! LD is most fun when i get to focus on creating the story, the gameplay, and the visuals… rather than how to properly UV a sphere!!!! 2. dont give up! there were a few times this LD that i thought i would just throw in the towel, Oscar was a great motivator and pushed me on (thanks Osc!). 3. have fun watching your game emerge! ok, not a lesson, but it’s always a highlight of LD – watching the game you thought you were going to build come to live and evolve into something unknown
Oscar’s entry is totally cool too, the HEROES quest.
Play LyftOff
Play the HEROES quest
Thanks everyone! Michelangelo (the older dude) and Oscar (the little guy)!


