Father & Son LD #3: We did it!

Phew, we made it just under the wire! All my lofty dreams feel by the wayside so i threw together what i could. I had planned a Unity game, then realized I just didnt know enough, but that set me back a ton. So i went back to good ole Flash, but then missed messing in Unity. Not the best situation for creating something fun in 48 hours! Lessons learned: 1. choose the tools that you know! LD is most fun when i get to focus on creating the story, the gameplay, and the visuals… rather than how to properly UV a sphere!!!! 2. dont give up! there were a few times this LD that i thought i would just throw in the towel, Oscar was a great motivator and pushed me on (thanks Osc!). 3. have fun watching your game emerge! ok, not a lesson, but it’s always a highlight of LD – watching the game you thought you were going to build come to live and evolve into something unknown

 

Here’s my entry, LyftOff!

lyftoff-screen-1

 

 

Oscar’s entry is totally cool too, the HEROES quest.

 

Play LyftOff

 

Play the HEROES quest

Thanks everyone! Michelangelo (the older dude) and Oscar (the little guy)!

 

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