{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ForestZone_82514_0648p.png","local":"\/data\/posts\/2014\/08\/06d9f7258c4f480e50b3e0bc74a42728.png"}],"author_link":"author\/chase\/","author_name":"chase","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1409018160,"event":"LD30","likes":4,"metadata":{"p_key":"81873","p_author":"chase","p_authorkey":"0","p_urlkey":"290990","p_title":"Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409018160","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/26\/post-mortem-62\/","text":"<p>I didn\u2019t have enough game play to justify uploading what I\u2019ve done. This was a more challenging Ludum Dare for me. I\u2019ve been working on an engine using SDL and OpenGL w\/ c++ over the summer and I thought I\u2019d use Ludum Dare 30 as motivation to iron out problems encountered while working with the engine.<\/p>\n<p><a href=\"\/data\/posts\/2014\/08\/06d9f7258c4f480e50b3e0bc74a42728.png\"><img alt=\"ForestZone_82514_0648p\" class=\"size-large wp-image-387065 aligncenter\" height=\"426\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ForestZone_82514_0648p-550x426.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ForestZone_82514_0648p-300x232.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ForestZone_82514_0648p-550x426.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ForestZone_82514_0648p.png 1040w\" width=\"550\"\/><\/a><br\/>\nThis definitely turned into a fairly decent tech demo, I\u2019ll continue to work on it some more to see what else I can do. It also lead me to creating some new pieces to the engine that should have been there earlier. It was a lot fun!<\/p>","time":"August 26th, 2014 1:56 am","title":"Post Mortem","title_was_empty":false}