{"assets":[],"author_link":"author\/lars-faust\/","author_name":"Lars Faust","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408840320,"event":"LD30","likes":14,"metadata":{"p_key":"81878","p_author":"Lars Faust","p_authorkey":"0","p_urlkey":"290995","p_title":"ORBII | Devlog #1","p_cat":"LD #30","p_event":"LD30","p_time":"1408840320","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/24\/orbii-devlog-1\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/orbiilogo.png\"><img alt=\"orbiilogo\" class=\"aligncenter wp-image-380473 size-large\" height=\"175\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/orbiilogo-550x175.png\" width=\"550\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p style=\"text-align: center\">Phew. Looks like i will have a bit more time today, so i might as well catch up on my Devlogs.<\/p>\n<p style=\"text-align: center\">I only had about 4 or 5 hours to work with yesterday, and made, i always seem to spend the precious first hour to do so, a logo. Coming up with\u00a0the name followed a simple trick:<\/p>\n<p style=\"text-align: center\">1. Take a word of the theme<\/p>\n<p style=\"text-align: center\">2. Translate it to Latin<\/p>\n<p style=\"text-align: center\">3. Bastardize it<\/p>\n<p style=\"text-align: center\">Voila! Orbii.<\/p>\n<p style=\"text-align: center\">Then i thought about the gameplay, and came up with a strange parallel-timelines type of thing, where every action (whatever action that might be) spawns a seperate world where that action did not happen. Didn\u2019t work out.<\/p>\n<p style=\"text-align: center\">It did, however, make me build my world generator. And the first thing you will see of that is no landmass, no mountains, no grass. Just water:<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/water.gif\"><img alt=\"water\" class=\"aligncenter size-full wp-image-380491\" height=\"271\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/water.gif\" width=\"282\"\/><\/a><\/p>\n<p style=\"text-align: center\">The new concept of the game is a little puzzle game, where you need to choose correct \u201celements\u201d to add to worlds in order to end up with a single one containing all 6 or 7 of these elements. Doing that, worlds influence each other by adding their elements to their \u201cconnected\u201d ones higher up in the tree. Adding an element to a world, that is already existent on that world, however, removes that element from it.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/31.png\"><img alt=\"31\" class=\"aligncenter wp-image-380492 size-large\" height=\"175\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/31-550x175.png\" width=\"550\"\/><\/a><\/p>\n<p style=\"text-align: center\">Next step is to make some 2D logos for the elements and flesh my game\u00a0logic out. I am confident i can pull this concept off in the time i have remaining though. Probably gonna stay up until the deadline (3am here).<\/p>\n<p style=\"text-align: center\">Cheers.<\/p>","time":"August 24th, 2014 12:32 am","title":"ORBII | Devlog #1","title_was_empty":false}