Developing my entry into a full game
I’ve started work on developing my entry ‘Bound‘ into a full game. This isn’t the first time I’ve tried to develop a Ludum Dare entry further to make a full game, as I also started doing so with my first entry ‘Birth‘ after LD 27. But this is the first time I’ve had a clear vision for how the final game will look and play.
I thought some of you might be interested to see my current progress in developing the visual style of the game:
There are obvious comparisons to be drawn with Super Meat Boy, but the little slime guy in my game (currently called Nomnom) has a slightly bigger range of movement options to Meat Boy, being able to stick to and walk across ceilings for limited periods of time. The tile graphics are still very much a work in progress, but the character is coming along nicely.
I’ll shortly be starting a development blog for this game on my new site http://cavycade.com, so if you’re interested in seeing how he progresses come along and have a read. In the meantime, if you’d like to have a play of my admittedly incomplete entry for the contest, take a look here. You can at least get an idea of how Nomnom will control in the final game.
