{"assets":[],"author_link":"author\/muramasa\/","author_name":"muramasa","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1398536400,"event":"LD29","likes":4,"metadata":{"p_key":"81936","p_author":"muramasa","p_authorkey":"0","p_urlkey":"292668","p_title":"Here is some update","p_cat":"LD #29","p_event":"LD29","p_time":"1398536400","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/26\/here-is-some-update\/","text":"<p>Well, since yesterday, things have been progressing. Not really fast, but considering some *things* it\u2019s not that bad.<\/p>\n<p>This is today\u2019s progress so far:<\/p>\n<ul>\n<li>AI for a snake. It will be used as base for other more complex enemy AIs (not super-duper complex but anyway, I\u2019m still pretty bad at platformers).<\/li>\n<li>Added sounds and the first area music.<\/li>\n<li>Added introductory text, title screen and death. The snake can kill you, yay! And you can kill her, awwwww\u2026<\/li>\n<li>You can dig holes, tile-based style. Not going to ever bother with pixel-perfect destructible environments, sorry!<\/li>\n<li>The first area is done.<\/li>\n<\/ul>\n<p>Things to finish up today:<\/p>\n<ul>\n<li>1 or 2 more enemy kinds.<\/li>\n<li>Health recovery item.<\/li>\n<li>Second area.<\/li>\n<\/ul>\n<p>Lastly, here some screenshots.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/8oWJS.png\"><img alt=\"8oWIh\" class=\"alignnone size-medium wp-image-348658\" height=\"276\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/8oWIh-300x276.png\" width=\"300\"\/><img alt=\"8oWJS\" class=\"alignnone size-medium wp-image-348657\" height=\"276\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/8oWJS-300x276.png\" width=\"300\"\/><\/a><\/p>\n<p>And that\u2019s it for the moment.<\/p>","time":"April 26th, 2014 6:20 pm","title":"Here is some update","title_was_empty":false}