{"assets":[],"author_link":"author\/munkeebacon\/","author_name":"MunkeeBacon","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1409847000,"event":"LD30","likes":5,"metadata":{"p_key":"81983","p_author":"MunkeeBacon","p_authorkey":"0","p_urlkey":"292715","p_title":"Cosmic Conqueror \u2013 Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409847000","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/09\/04\/cosmic-conqueror-post-mortem\/","text":"<h2 style=\"text-align: center\"><em><strong>Cosmic Conqueror: A Radical Imperialistic Space Adventure <\/strong><\/em><em><strong><br\/>\n<\/strong><\/em><\/h2>\n<p><img alt=\"party\" class=\"wp-image-391279 aligncenter\" height=\"359\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/party-300x291.png\" width=\"370\"\/><\/p>\n<p>\u00a0<\/p>\n<h2 style=\"text-align: center\"><span style=\"color: #ff0000\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=10400\"><span style=\"color: #ff0000\">Play Here!<\/span><\/a><\/span><\/h2>\n<p>\u00a0<\/p>\n<p><strong>Cosmic Conqueror<\/strong> is a space exploration game we did for the jam and worked pretty much until the last minute on. We\u2019re happy how it came out and we enjoy the concept so much that we\u2019re actually gonna keep working on the game past Ludum Dare, we\u2019ve already added a bunch of features! (But I\u2019ll touch back on that later)<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/money3.png\"><img alt=\"\" class=\"alignnone wp-image-391290 size-full\" height=\"50\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/money3.png\" width=\"79\"\/><\/a><\/p>\n<p><strong>How It Started:\u00a0<\/strong>The game started with a base concept, explore planets, kill the aliens, get followers and make money. We didn\u2019t really have an endgame goal for the game and we probably should have, instead the goal was just to collect as much money as you possibly could, which ended up pretty alright. We had a difficult time coming up with ideas for a game initially, we shied away from two world puzzle concepts and deep personal type games. We just wanted something simple and engaging, so what\u2019s better then cosmic dominance? We discussed our planetary concept ideas and quickly got to work, we started within the first hour or so of the jam.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/money3.png\"><img alt=\"9\" class=\"alignnone size-full wp-image-391291\" height=\"103\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/9-e1409872363315.png\" width=\"125\"\/><\/a><\/p>\n<p><strong>Ending Rush:<\/strong> At the end we finished up bridge building to connect the planets (which makes you more money) which was a bit of a challenge. We had to get the bridges connecting properly and menus in within about 6 hours and everything was coming to a sudden end, it was late at night, we hadn\u2019t slept the night before, and we knew we had to iron these things out before we could release, so we got to work. Gage worked on getting the bridges to connect properly while I finished up some miscellaneous graphics. Finally the bridges were done with about an hour left, and us tired ready to submit dudes still had to make a menu; so we just quickly slapped together a somewhat buggy menu and it was good to go! Our submission was complete, and we were pretty excited about it!<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/1.png\"><img alt=\"1\" class=\"alignnone size-full wp-image-391292\" height=\"68\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/1.png\" width=\"69\"\/><\/a><\/p>\n<p><strong>POST LD: <\/strong>We released a post LD submission on the page a day later fixing some bugs with menus and bridges and it helped out quite a bit, we felt pretty good about it at that point. We\u2019re still working on it now, fixing bugs, adding cool new things and expanding it quite a bit to make it into a real game! It\u2019s a really neat project and we are very excited about it. Isn\u2019t space just totally cool?<\/p>\n<h5 style=\"text-align: center\"><\/h5>\n<h5 style=\"text-align: center\">And, if you have any interest in what\u2019s gonna happen to the game, you can follow us on twitter.<\/h5>\n<h5 style=\"text-align: center\">Programming: <a href=\"https:\/\/twitter.com\/MunkeeBacon\" target=\"_blank\" title=\"@MunkeeBacon\">@MunkeeBacon<\/a><\/h5>\n<h5 style=\"text-align: center\">Art: <a href=\"https:\/\/twitter.com\/KeatonRMoody\" target=\"_blank\" title=\"@KeatonRMoody\">@KeatonRMoody<\/a><\/h5>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/love2d\/\" rel=\"tag\">love2d<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/space\/\" rel=\"tag\">space<\/a><\/p>","time":"September 4th, 2014 4:10 pm","title":"Cosmic Conqueror \u2013 Post Mortem","title_was_empty":false}