{"assets":[],"author_link":"author\/vekjeft\/","author_name":"vekjeft","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1416167640,"event":"LD31","likes":4,"metadata":{"p_key":"82009","p_author":"vekjeft","p_authorkey":"0","p_urlkey":"292741","p_title":"I\u2019m in too!","p_cat":"LD #31","p_event":"LD31","p_time":"1416167640","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/11\/16\/im-in-too-68\/","text":"<p>I\u2019m very exited to attend my first LD and hopefully complete my first game.<\/p>\n<p>My strategy is\u00a0to prepare menus, some sort of primitive shape-factory,\u00a0level-loading and input system\u00a0before the competition starts. If the theme fits, it will\u00a0be a\u00a0construction game, where you\u00a0draw\/place objects to help you complete levels. I\u2019ll might \u201ccheat\u201d a bit and prepare a\u00a0generic object construction system in advance.<\/p>\n<p><strong>Any tips on preparations for a noob?<\/strong> I\u2019m worried I\u2019ll be stuck doing stuff that I should have done before the competition starts.<\/p>\n<p>Good luck to everyone!<\/p>\n<p>Language\/Framework\/IDE:<\/p>\n<ul>\n<li>JS\/Typescript<\/li>\n<li><a href=\"http:\/\/phaser.io\/\" target=\"_blank\" title=\"Phaser\">Phaser<\/a><\/li>\n<li>IntelliJ<\/li>\n<\/ul>\n<p>Graphics:<\/p>\n<ul>\n<li>Gimp<\/li>\n<\/ul>\n<p>Sound:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.bfxr.net\/\" target=\"_blank\" title=\"Bfxr\">http:\/\/www.bfxr.net\/<\/a><\/li>\n<li><a href=\"https:\/\/github.com\/wibblymat\/ld24\/blob\/master\/autotracker.py\" target=\"_blank\" title=\"Autotracker\">https:\/\/github.com\/wibblymat\/ld24\/blob\/master\/autotracker.py<\/a><\/li>\n<\/ul>","time":"November 16th, 2014 7:54 pm","title":"I\u2019m in too!","title_was_empty":false}