DIVE | Devlog#3
I am done.
The game is finished.
I can’t believe it. Last time i had to work until the very, very , very last minutes to get a somewhat playable version uploaded, was sweating my pants off fiddling around with Dropbox uploading and whatnot, and now i am done almost 13 hours before the deadline. 13 hours.
Everything works fine, i added everything i wanted to add and while i of course could put in some extra features now that i have the time, i don’t really have an idea of what that could be. I am actually really happy with how it is.
13 hours. Jeez.
Here is a gif of the actual gameplay. Or at least a sneak peek.

Be careful when switching between planes, you might jump right into an enemy.
There are 4 different enemy types. A normal small one, a weak fast one, an a bit tougher one, and a big anglerfish with lots of health. The smallest fish gives one point, the biggest one 4 points, every picked up little yellow fish one point. That leaves the player free to choose whichever enemy type he feels comfortable with. The harder to beat, the bigger the reward. You can not, however, just stick with one type the whole game, as fish will only respawn when you move to another water-plane.
When you hit a dark fish, you lose one health. You have 6 health to begin with. When you die, you get to see your highscore.
15 is a very poor score, really.
I am gonna spend some more time reading through the other posts on here now, i have already bookmarked a lot of really cool looking stuff so i can find it later. Also gonna watch some sports, take a break from the game, and come back to it in the evening. If i then see something i would like to improve, i can still do that.
So far, so amazing. Good luck to everyone else!

