{"assets":[],"author_link":"author\/sandcrawler\/","author_name":"Sandcrawler","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1416489180,"event":"LD30","likes":3,"metadata":{"p_key":"82018","p_author":"Sandcrawler","p_authorkey":"0","p_urlkey":"292750","p_title":"Connected We Run Post LD30","p_cat":"LD #30","p_event":"LD31","p_time":"1416489180","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/11\/20\/connected-we-run-post-ld30\/","text":"<p>My entry for Ludum Dare 30 was <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=3966\">Connected We Run<\/a>\u00a0an endless platformer game.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/2014\/11\/20\/connected-we-run-post-ld30\/connected-werun_1\/\" rel=\"attachment wp-att-398297\"><img alt=\"connected werun_1\" class=\"aligncenter size-large wp-image-398297\" height=\"309\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/11\/connected-werun_1-550x309.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/11\/connected-werun_1-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/11\/connected-werun_1-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/11\/connected-werun_1.png 855w\" width=\"550\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>The post LD30 version of the game is available on Gamejolt<\/p>\n<h1 style=\"text-align: center\"><a href=\"http:\/\/gamejolt.com\/games\/platformer\/connected-we-run\/35261\/\">Connected We Run on Gamejolt<\/a><\/h1>\n<p>\u00a0<\/p>\n<p>Major Changes as I remember them:<\/p>\n<p>-Inverted the players<\/p>\n<p>-Vastly improved platform generation (Now the jumps are possible most of the time)<\/p>\n<p>-Implemented difficulties at various levels. difficulties decide how fast the platforms start at, increase speed at, and the generation speed of new platforms.<\/p>\n<p>-Use of the Gamejolt API for Highscore tables, and achievements.<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>A large part of doing a post compo version of this game was to test out Gamejolt, and decide if it was something I wanted to use for Ludum Dare. It is, it will make the Highscore table much simpler, because as so many people pointed out on my compo version, the Highscore table on my website is not secured against out of range scores. Achievements are also something I would like to have in my Ludum Dare games, \u00a0and Gamejolt makes achievements easy to implement.<\/p>","time":"November 20th, 2014 1:13 pm","title":"Connected We Run Post LD30","title_was_empty":false}