{"assets":[],"author_link":"author\/mars1990\/","author_name":"mars","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1416816660,"event":"LD31","likes":4,"metadata":{"p_key":"82027","p_author":"mars","p_authorkey":"0","p_urlkey":"292759","p_title":"First-timer","p_cat":"LD #31","p_event":"LD31","p_time":"1416816660","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/11\/24\/first-timer-41\/","text":"<p>Hi folks!<\/p>\n<p>This will be my first LD event. I was here at LD30, but just as a spectator. Now I want to be the active part of it!<\/p>\n<p><strong>IDE<\/strong>: Visual Studio 2013<\/p>\n<p><strong>Language<\/strong>: C++<\/p>\n<p><strong>Libraries<\/strong>: GLFW, GLEW, GLM, SOIL<\/p>\n<p><strong>Graphics<\/strong>: Photoshop<\/p>\n<p><strong>Audio<\/strong>: don\u2019t know yet, but sfxr is the most probable<\/p>\n<p>\u00a0<\/p>\n<p>So basically I\u2019m going to use OpenGL for my graphical context\u00a0and it will be first time for that scale. I\u2019ve started learning it a few weeks ago and I\u2019m able to produce just a simple scene. Wish me good luck, as I wish it to all of you!<\/p>","time":"November 24th, 2014 8:11 am","title":"First-timer","title_was_empty":false}