October challenge failed. Werewolf Tycoon released anyway!
Who knows . . . perhaps it was too ambitious to try to create a Halloween game two weeks before Halloween? Come October 31st, we had a rough but “finished” game, but boy did we underestimate how much effort it would take to actually get it on stores.
Rather than rushing out a broken, unbalanced game, we decided to give it a little more thought and care. Since officially failing the October challenge, we fixed a tonne of bugs, improved the balance, added a bunch of crazy easter eggs, leaderboards, and prepared it for submission to google play, the apple app store, the amazon app store, and a flash web build. (Got to love haxe!)
And at last, one month late, Werewolf Tycoon is available for free on Google Play! (http://joecreates.co.uk/werewolftycoon) Submissions for the Amazon and Apple app stores are pending review, but all the actual work is done.
It feels great to complete something, and Ludum Dare really helps provide the extra motivation to do that. However, if like us you fail to meet a deadline, do not give up! After all, deadlines are more what you’d call “guidelines” than actual rules. Or is that the pirates code? I forget.
Oh, and of course . . . I’m in!

