{"assets":[],"author_link":"author\/thorig\/","author_name":"Thorig","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1398862800,"event":"LD29","likes":6,"metadata":{"p_key":"82133","p_author":"Thorig","p_authorkey":"0","p_urlkey":"292865","p_title":"Wormhunter Post-mortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398862800","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/30\/wormhunter-post-mortem\/","text":"<p>Here is how we wanted the fight to be, but couldn\u2019t make this happen on monday.<br\/>\n<iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/VitwQ6ePtB4?feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p>We like to start with thanking the people who left a comment. We really like to have feedback on our game. And we love reading your comments (we still get a kick out of it when someone gets eaten right away). <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=14618\" target=\"_blank\" title=\"Wormhunter\">Play it here!<\/a><\/p>\n<p>Here\u2019s what went well, -bad and what didn\u2019t make it in:<\/p>\n<p><strong>What went well<\/strong><\/p>\n<ul>\n<ol>\nFirst time working together<\/ol>\n<ol>\nConcepting smooth<\/ol>\n<ol>\nThe brainstorm session before creating any assets or code<\/ol>\n<ol>\nThe controls of the playable character<\/ol>\n<ol>\nMusic (so dynamic!)<\/ol>\n<ol>\nBeacons is a combination of a radar and stones to lure the worm<\/ol>\n<\/ul>\n<p><strong>What went bad<\/strong><\/p>\n<ul>\n<ol>\nWeb player version is broken and we don\u2019t know why<\/ol>\n<ol>\nCreated for the resolution of the web player version<\/ol>\n<ol>\nThe worms are not the smartest<\/ol>\n<ol>\nNot enough information about how to play in the description (or beginning) of the game<\/ol>\n<ol>\nThrowing beacons of the map<\/ol>\n<ol>\nCould\u2019ve used a better ending<\/ol>\n<\/ul>\n<p><strong>What did not make it in<\/strong><\/p>\n<ul>\n<ol>\nSave zones (rocks), because fighting 1 worm is easy<\/ol>\n<ol>\nMultiple worms<\/ol>\n<ol>\nPlayer stamina bar so the player only could dodge an X amount of times<\/ol>\n<ol>\nSome worm graphics were replaced with simple ones<\/ol>\n<ol>\nGamepad support<\/ol>\n<ol>\nSwallowing of the beacons by the worm<\/ol>\n<ol>\nGrenades (and having the worm swallow them)<\/ol>\n<ol>\nRadar (you can still see the green glow of the radar on the characters wrist)<\/ol>\n<ol>\nMouse support. Just felt better with keys<\/ol>\n<\/ul>\n<p><strong>What we\u2019d like to add (if we continue with Wormhunter)<\/strong><\/p>\n<ul>\n<ol>Items or upgrades<\/ol>\n<ol>Different types of weapons<\/ol>\n<ol>Different types of worms<\/ol>\n<ol>Co-op<\/ol>\n<ol>More complex worm behaviour<\/ol>\n<ol>Leaderboards<\/ol>\n<\/ul>\n<p><strong>Some stats<\/strong><\/p>\n<ul>\n<ol>Total plays \t347<\/ol>\n<ol>Worm wins \t\t218<\/ol>\n<ol>Player wins \t71<\/ol>\n<ol>No worm here? \t58<\/ol>\n<\/ul>\n<p><strong>Q&amp;A<\/strong><\/p>\n<p><em>kyyrma:  \u201cThe only thing that felt inconsistent was the actual beacon. Why would a tribal looking fellow have what appear to be small radios or something?\u201d<\/em><br\/>\nThe original plan was to have a lot more sci-fi stuff involved, like the radar and some grenades. It was gonna be a mix of a tribal style and kind of crappy\/scrappy technology. All that ended up getting cut, and the beacons remained. So yeah, they\u2019re a bit out of place.<\/p>\n<p><em>Reinkout: \u201cI felt like a black Kevin Bacon in tremors! Thanks for the game!\u201d<\/em><br\/>\nKevin Bacon will be included in the upcoming Wormhunter DLC<\/p>\n<p><em>Moebius: \u201cAlso sometimes the worm just wouldn\u2019t show up at all \u2013 sometimes it just ate me directly after the start\u201d<\/em><br\/>\nThe worms are not the smartest nor the bravest. There is always a worm each game and with the help of the beacons it can be found.<\/p>\n<p><em>v_n_j: \u201cI\u2019m still using WinXP <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/> Maybe you\u2019ll make a web version?\u201d<\/em><br\/>\nMaybe, not sure yet.<\/p>\n<p><em>Davidllanos22: \u201cI missed being able to dodge in diagonal.\u201d<\/em><br\/>\nThat would work with gamepads, but those are not supported. It just did not feel good with a keyboard.<\/p>\n<p><em>Bazid: \u201cI\u2019d like to see the idea expanded, with more things to collect and fight.\u201d<\/em><br\/>\nSo do we.<\/p>\n<p><strong>What is next?<\/strong><\/p>\n<p>We don\u2019t know yet. That\u2019s why we\u2019d love to know what you like and dislike about Wormhunter.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=14618\" target=\"_blank\" title=\"Wormhunter\">Play it here!<\/a><\/p>","time":"April 30th, 2014 1:00 pm","title":"Wormhunter Post-mortem","title_was_empty":false}