{"assets":[],"author_link":"author\/ad-edge\/","author_name":"AD-Edge","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1417759440,"event":"LD31","likes":4,"metadata":{"p_key":"82136","p_author":"AD-Edge","p_authorkey":"0","p_urlkey":"292868","p_title":"Pre-LD31 Post","p_cat":"LD #31","p_event":"LD31","p_time":"1417759440","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/12\/05\/pre-ld31-post\/","text":"<p>Gearing up for Ludum Dare this weekend.<\/p>\n<p>All going well, it will be my first LD since 2012 (I attempted one last December but didnt finish anything worth submitting)<\/p>\n<p>\u00a0<\/p>\n<p>I\u2019ll be using Unity this time round, since its a much more popular\/trusted game engine for posting games online with (rather than the\u00a0Blender\u00a0Game Engine\u00a0\u2013\u00a0which Ive used for most past LDs). Im feeling like making something space-ish (like usual), or perhaps something a bit out there, like a \u2018fake\u2019 isometric in a 3D game setting.\u00a0<strong>\u00a0Chaos, Deep Space, Isolation and \u2018You Are Not Supposed To Be Here\u2019<\/strong> are all themes that got my vote in the final round. Any of those would be great!<\/p>\n<p>\u00a0<\/p>\n<p><strong>Software for this round:<\/strong><\/p>\n<p>GameEngine: Unity [C#]<\/p>\n<p>Programming:\u00a0Sublime Text 2<\/p>\n<p>3D\/Animation\/Modelling\/Rigging\/Texturing: Blender<\/p>\n<p>2D: GIMP<\/p>\n<p>Sound: Audacity<\/p>\n<p>Music: ?? (probably going to opt-out)<\/p>\n<p>\u00a0<\/p>\n<p>Also heres a quick turntable of a robot box-thing I worked on in the week leading up to now, in order to get more used to the workflow between Blender and Unity (especially when it comes to importing animated objects).<\/p>\n<p>The legs fold up into the box itself, in a rough animation thats not quite good enough to show off yet (this wont be used at all for the LD ofc, its just something LD-related I whipped up to get back into the swing of things)<\/p>\n<div class=\"wp-caption aligncenter\" style=\"width: 610px\"><a href=\"http:\/\/i.imgur.com\/WVTldqC.jpg\"><img alt=\"\" class=\"\" height=\"200\" src=\"http:\/\/i.imgur.com\/WVTldqC.jpg\" width=\"600\"\/><\/a><p class=\"wp-caption-text\">cube bot (not deployed)<\/p><\/div>\n<p><div class=\"wp-caption aligncenter\" style=\"width: 366px\"><a href=\"http:\/\/i.imgur.com\/yTp2cpc.gif\"><img alt=\"\" height=\"528\" src=\"http:\/\/i.imgur.com\/yTp2cpc.gif\" width=\"356\"\/><\/a><p class=\"wp-caption-text\">cube-bot deployed [unity test]<\/p><\/div>See you guys at the starting line! (Aka\u00a0what I like to call 0-hour)<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld31\/\" rel=\"tag\">ld31<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/robot\/\" rel=\"tag\">robot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"December 5th, 2014 6:04 am","title":"Pre-LD31 Post","title_was_empty":false}