{"assets":[{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/dontscroll_proto10.gif","local":"\/data\/posts\/2014\/12\/265576c4e7da787a9d2f992505e9ddcb.gif"}],"author_link":"author\/drludos\/","author_name":"drludos","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1417893900,"event":"LD31","likes":5,"metadata":{"p_key":"82171","p_author":"drludos","p_authorkey":"0","p_urlkey":"292903","p_title":"Don\u2019t Scroll \u2013 looking for testers","p_cat":"LD #31","p_event":"LD31","p_time":"1417893900","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/12\/06\/dont-scroll-looking-for-testers\/","text":"<p>Even if it\u2019s not easy, I\u2019ve tried to use the compo theme as gameplay mechanic instead of a technical limitation only. My idea is that an \u201centire game on one screen\u201d means a game with no scrolling. So the game is just that : <strong>you are a sprite inside a bitmap, and you are trying to prevent your enemies to scroll your single screen away<\/strong>.<\/p>\n<p>It plays like a top-down arena shooter, except that the enemies stay at the border of the screen, and each enemies tend to scroll the screen towards itself. The more (or the bigger) the enemies, the faster the scrolling. When your background image unfortunately goes outside of the screen, the part that was scrolled away is lost forever, so be careful not to overshoot one side of the screen if you don\u2019t want the background image to be scrolled away on the other side <img alt=\";)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_wink.gif\"\/> !<\/p>\n<p><a href=\"http:\/\/test.ludoscience.com\/ld31\/\"><img alt=\"Don't Scroll - Prototype #10  (9h of work)\" class=\"size-full wp-image-412867 aligncenter\" height=\"469\" src=\"\/data\/posts\/2014\/12\/265576c4e7da787a9d2f992505e9ddcb.gif\" width=\"624\"\/><\/a><\/p>\n<p>I\u2019ve been toying with this idea and implementing a prototype during this whole day \u2013 no graphics for now, I\u2019ve been solely focusing on gameplay.\u00a0 Here is a functional prototype with several enemy types (some can even shot at you to freeze you). Tomorrow I\u2019ll be working on GFX and SFX, and tweaking the game if needed. So the game is now looking for testers.<\/p>\n<p style=\"text-align: center\">You can <a href=\"http:\/\/test.ludoscience.com\/ld31\/\">test the game here (Browser \u2013 Flash)<\/a><\/p>\n<p><strong>Do you find the game fun? And does the gameplay feels balanced?<\/strong><\/p>\n<p>Use the arrow keys to move, and click on the enemies to shoot them with your laser.<\/p>\n<p style=\"text-align: right\"><em>Any feedback is greatly appreciated <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/em><\/p>","time":"December 6th, 2014 7:25 pm","title":"Don\u2019t Scroll \u2013 looking for testers","title_was_empty":false}